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[RMSEP13] God Idea: Hydra.

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Forum » God & Item Ideas » [RMSEP13] God Idea: Hydra. 9 posts - page 1 of 1
Permalink | Quote | +Rep by Dark Jaw » August 23, 2013 11:31am | Report
Another long break of God Concepts. So I decided to make another, and decided to make it an entry to Razemage's Monthly Contest. I decided to pick a very ''cliche'' God Idea, the Lernaean Hydra.

Hydra, The Lernaean Monstrosity.




In SMITE, Hydra poisons it's enemies as a Ranged, Physical Carry.
Cons: High Single Target Damage, High Area Damage.
Cons: Very Low Defense.


Skills:
0~Passive.
Infinite Heads.


Everytime Hydra gets an assist or a kill, a new head grows from it's body. The heads gives additional effects on each Hydra's abilities. 2 Heads are lost on death, being 1 head permanent.
Ability: Buff.
Affects: Self.
Max Heads: 7.


~/ ~ / ~

1~Active.
Toxic Spit.


All Hydra's head shots a venomous spit in a line in front of them. The more heads, more damage is done. If Hydra owns 7 Heads, the targets are slowed as well.
Damage: 50/110/165/215/275 (+60% of your physical power)
Damage per Head: +5 Damage.
Slow: 20%.
Cooldown: 16/15/14/13/12 seconds.
Cost: 75/80/85/90/95 mana.


~/ ~ / ~

2~Active/Passive.
Corrosive Shots.


PASSIVE: Hydra is a venomous creature. Hydra's basic attacks inflicts poison for a small duration. Passive effect is removed when the ability is used, and only becomes available again when the cooldown ends.
ACTIVE: Hydra shots 3 balls of venom, while also using a quick movement to the side( dodging), reducing healing as well. While dodging, Hydra is immune to damage and CC.
PASSIVE Damage: 10/25/40/55/70 for 3s.
ACTIVE damage: 25/40/55/70/85 (+30% of your physical power).
Healing Reduction: 40%.
Cooldown: 10 seconds.
Cost: 70/80/90/100/110 mana.


~/ ~ / ~

3~Active.
Path of Lerna.


Hydra spits above it, making a line that poisons nearby enemies and increases Hydra's movement speed in the area.
Poison: 10/15/20/25/30 (+10% of your physical power) for 4s.
Increased Movement Speed: 20/25/30/35/40%.
Cooldown: 17/16/15/14/13 seconds.
Cost: 70/75/80/85/90 mana.


~/ ~ / ~

4~Ultimate.
Poisonous Fumes.


Hydra grows enormous, while being able to target a great distance away. After choosing the target, Hydra shoots a big ball of venom in the target ground location. Dealing damage over time and removing all the healing from the enemy damaged for 4s. Hydra is unnable to move and is immune to CC while casting Poisonous Fumes. If Hydra has 7 heads, the damage is increased.
Damage per tick: 40/90/110/180/200 (+45% of your physical power).
Damage on 7 Heads: 90/110/180/200/220 ( +50% of your physical power).
Healing Reduction: 100%.
Cost: 100/110/120/130/140.
Cooldown: 90 seconds.


~ / ~ / ~

Creator's Thoughts:
Oh wow. I'm surprised of how hard Hydra was to make... and actually pretty fun too. Hydra is a Ranged ADC, with tons of damage potential, but very squishy. Hydra's passive make it quite team reliant, and also skill reliant. His 1 it's the main damaging ability, and also it's what defines Hydra as a carry. His 2 is the secondary damaging ability but that can be used as a escape mechanic as well, while his 3 the escape/chasing. His ultimate is based on Agni's, but with a longer range, longer cooldown, with mana use and damage per second.

''Improved'' according to the review of 09/20.

Dark Jaw


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Permalink | Quote | +Rep by M4XiiMUS » August 23, 2013 12:03pm | Report
I think his 2 should do more damage, and/or have a higher physical contribution.

M4XiiMUS


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Permalink | Quote | +Rep by Dark Jaw » August 23, 2013 5:01pm | Report
M4XiiMUS wrote:

I think his 2 should do more damage, and/or have a higher physical contribution.


Well, I don't really know if that's the right thing. I'm trying to scale to not make him a ''Release Xbalanque'' or something like that.

Dark Jaw


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Permalink | Quote | +Rep by MyGoldfish » August 24, 2013 6:16am | Report
Ow, another Hydra, just made my own.
Can't give you feedback, because it would just be my Hydra...

MyGoldfish



Posts: 57
Permalink | Quote | +Rep by Dark Jaw » August 24, 2013 6:48am | Report
MyGoldfish wrote:

Ow, another Hydra, just made my own.
Can't give you feedback, because it would just be my Hydra...


Alright. Just do not rip-off my idea and it'll be fine.

Dark Jaw


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Permalink | Quote | +Rep by MyGoldfish » August 25, 2013 1:36am | Report
Dark Jaw wrote:



Alright. Just do not rip-off my idea and it'll be fine.



Nah, Mine is complete other concept, and his passive doesn't work, so yours is better anyway.

MyGoldfish



Posts: 57
Permalink | Quote | +Rep by Dark Jaw » August 25, 2013 7:20am | Report
MyGoldfish wrote:




Nah, Mine is complete other concept, and his passive doesn't work, so yours is better anyway.


Yours Hydra is a bruiser from what I saw.

Well, any other opinion of how can I improve this concept? if that is possible( haha)?

Dark Jaw


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Permalink | Quote | +Rep by loopyman » August 25, 2013 7:30am | Report
will he lose heads every time he dies

loopyman


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Permalink | Quote | +Rep by Dark Jaw » August 25, 2013 8:48am | Report
loopyman wrote:

will he lose heads every time he dies


I guess.

Dark Jaw


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