Introduction
In Norse mythology, Frigg is the wife of Odin and the queen of Asgard. She is known to be kind and compassionate to all of those around her, yet always be able to get her way. Though not often does she enter the battlefield, Frigg proves to be more than a match for the most experienced of heroes.
Overview
For the purpose of this god idea, Frigg will take to the battlefield as a meelee warrior who would excell in the solo lane. Her particular attributes give her a decent amount of sustain as well as good dueling potential. As for her appearance, she will be clad in Nordic armor with some sort of cape and will carry a long curved sword. Stats
Health: 475 (+80)
Mana: 230 (+40)
Speed: 375
Range: 12
Attack Speed: 1 (+1%) Protections
Physical: 18 (+3)
Magical: 30 (+0.9) Regeneration
HP5: 7 (+0.8)
MP5: 4.7 (+0.39) Basic Attack Damage
39 + 2.25 + (100% of your physical power)
Progression: 1/.75/1/1.5x damage Skills and Abilities
Passive: Patient Rage
Upon receiving damage, Frigg receives bonus physical power and bonus protections. For every 10% of Frigg's missing health, she receives 5 (+0.5 per level) physical power and 1 (+0.5 per level) protections. A meter similar to Guan Yu's conviction meter will be displayed above the player icon. Regaining health removes the gained power and protections.
Ability 1: Vault
Frigg charges forward a short distance then vaults herself over her enemies. When Frigg lands, she deals damage to all of enemies in an area equal to the size of Odin's Lunge and slows them 20% for 2.5 seconds. Damage: 70/110/150/190/230 (+65% of your physical power) Cost: 70/75/80/85/90 mana Cooldown: 12 seconds
Ability 2: Royal Guard
Frigg spawns a loyal guard at a target location. When first spawned, the guard has 100/150/200/250/300 health. The guard will provide vision within its targeting area (the size of a ward's vision coverage). The guard will attack for 40/45/50/55/60% of Frigg's basic attack damage at 1 attack per second. The guard will only attack enemies that damage Frigg or remain in its attacking radius for longer than 2.5 seconds. Guards will prioritize attacking targets with the least amount of health. Frigg may only have 1 guard at a time. Each guard persists until another is spawned or it is destroyed. When out of combat, the guard will regenerate health at a rate equal to Frigg's HP5. Cost: 60/70/80/90/100 mana Cooldown: 15 seconds
Ability 3: Empowered Sweep
Frigg quickly sweeps her sword in a wide circle around her. Enemies hit by the attack are knocked up for 1/1.2/1.4/1.6/1.8 seconds. The size of this ability is equal to that of Hel's repulse/inspire. In addition, Frigg heals herself for 50/70/90/110/130 (+15% of your physical power) if she hits an enemy. Damage: 80/140/200/260/320 (+60% of your physical power) Cost: 50/55/60/65/70 mana Cooldown: 10 seconds
Ultimate: Royal Intervention
Frigg removes herself from the battlefield by flying up into the air where she can remain for up to 3 seconds. From the air, she can target an area the size of Osiris's ultimate where she will come crashing down to. Enemies caught in the attack are crippled and rooted for 1 second. Additionally, Frigg gains 10/15/20/25/30% increased attack speed after landing and incurs no attacking movement penalty for 4 seconds. Damage (Landing): 140/190/240/290/340 (+120% of your physical power) Cost: 100 mana Cooldown: 110/105/100/95/90
Any given feedback will be greatly appreciated and taken into consideration. This idea is a formal entry to Aphnex's idea competition. Changelog
6/24/14 - Added changelog. Changed passive to be much, much less OP late game.
very cool idea, i'd personally want to see all the Norse gods they can muster in smite, I love Norse stuff, i'd like to see many warriors for the norse team.
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