Time for a new God concept! Got some inspiration from the release of Ah-Muzen Cab! So yes, it's a Mayan deity. A very important one.
Kukulcan, The Plumed Serpent.
In SMITE, Kukulcan guides his allies, as a Melee Mage.
Cons: High Area Damage, Average Crowd Control.
Cons: Low Defense. Skills:
0~Passive.
Two Sides.
Kukulcan is known to be an warrior, but also a monster. When Kukulcan changes forms, his passive changes as well.
Humanoid: After casting 5 Abilities, Kukulcan's next basic attack will use 20% of his Magical Power as a bonus, and restoring 1% of his missing mana.
Serpent: The power of Kukulcan is unbearable, dealing additional 10% of his Magical Power as a bonus on his abilities after 5 sucessful basic attacks.
Ability: Buff.
Affects: Self.
~/ ~ / ~
1~ Active ~ Humanoid.
Plumed Slash.
After a small build up, the sword of Kukulcan starts to emanate power. After that, Kukulcan swings his sword in a 180 degree cone, dealing 80/130/180/230/280 (+50% of Magical power) magical damage.
Kukulcan bashes his sword on the ground, slowing all enemies around him, and dealing 75/95/115/145/185 (+40% of your Magical power).
Target: Circle( A bit smaller than Sobek's 2).
Slow: 20%.
Cooldown: 15/14/13/12/11 seconds.
Cost: 70/80/90/100/110 mana.
~/ ~ / ~
4~ Active ~ Human/Reptile.
Serpent Form/Human Form.
Kukulcan changes forms, transforming into a Serpent or a Human, gaining different set abilities. Kukulcan also gains 20% increased movement speed when changing forms.
After a small build up, the mouth of Kukulcan starts to emanate power. After that, Kukulcan breathes magical flames into the enemies, dealing 100/130/190/240/280(+60% of your magical power) .
Kukulcan opens his wings, and change the direction of the winds, dealing 75/105/135/175/200 (+40% of your Magical power), while also slowing the enemies in the area.
Okay guys. I really wanted to make something like this... because I hate Agni. It isn't fair to he be the only mage with a good escape! I wanted to give Kukulcan the same thing. I'm literally tired now, I'll update this with more thoughts later... ugh.
Passive: Kinda underwhelming, to be honest. Maybe buff it a little?
Damage Ability: Not bad. Hybrid-ness switches area of effect, and deals a balanced amount of damage.
Escape: Two escapes, both with low cooldowns and he becomes really ungankable.
Slow Ability: Weak, but it's a utility skill anyway.
Ultimate: Compared to Tyr and Hel, the 20% speed boost is really underwhelming. Also, it doesn't gain anything from leveling up.
Overall:
I'm concerned about his ability to burst, but I can see that his abilities deal low damage anyway. He seems more like a magical bruiser, with semi-low damage but moderate tankiness. His mobility is crazy good, but not broken. It could use some tweaking, but I like it.
This god seems unfinished, like something you thought up in a sleep-induced stupor and didn't edit. But it's pretty cool, and the monster-Kukulcan looks pretty epic.
Thanks for the feedback! I always start the god concept with weak stats, so I can increase them if needed( easier than to reduce, in my opinion). I shall update this concept tomorrow morning.
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