Samurai Discipline
Tier 1 - 750 Gold
7 Physical Power
10 Magical Protection
10 Physical Protection
3% Movement Speed
Tier 2 - 1630 Gold
15 Physical Power
20 Magical Protection
20 Physical Protection
6% Movement Speed
Tier 3 - 2680 Gold
20 Physical Power
25 Magical Protection
25 Physical Protection
8% Movement Speed
Aura - Increases the healing and health regneration of allies within 70 feet is increased by 15% (does not stack with Rod of Aclepius.)
Tier 3 - 2700 Gold
30 Physical Power
15% Critical Strike Chance
10 Physical Penetration
Passive - Enemies hit by your basic attacks have all of their attributes redcued by 5.
(not 5%, but straight up 5, and all of the attributes, i.e CDR, physical power, MP5 etc. all of them)
Tier 3 - 2600
75 Magical Power
20% Magical Lifesteal
Passive - Each Successful hit on an enemy grants you 5 Magical Penetration for 2 seconds (Max 4 stacks).
Sorcerer's Tome
Tier 1 - 600 Gold
10 MP5
100 Mana
5% Magical Lifesteal
Tier 3 - 2120 Gold
20 MP5
300 Mana
15% Magical Lifesteal
Passive - Upon successful hit on an enemy god, steal 50% of their MP5 for 5 seconds (max 2 stacks). (Can only steal one god's MP5 at a time. If multiple enemies are hit at once, steal the MP5 from the god who has the most of it.)
Tier 3 - 2350 Gold
35 Physical Power
20% Critical Strike Chance
Passive - Upon successful hits on enemy gods, steal 50% of their HP5 for 5 seconds (Max 2 stacks). (Can only steal one god's HP5 at a time. If multiple enemies are hit at once, steal the HP5 from the god who has the most of it.)
Unholy Scabbard: Look, firstly, there is a reason why they aren't any "Everything in one" items in this game. Secondly, we already have such an item, and it's called Asi.
Forged Bracers and Totem of the Righteous: Come on, at least be original.
The Incinerator: Weird name, and too pricey for it's ****py effect. Also, Aura crit chance is stupid, especially on mages. (Crit polynomicon?)
Dragon's Curse: If this is like Ahnk of the Bear, why is it 40% instead of 30%? Other than that, it looks okay.
ok, the tome and claw need a time limit else they will kill basically everyone, especially herc. It would also be the best thing on herc because massive health regen. Also,elemental Wand is really only good on a god with lots of DoT, but it could work on Ao and Agni.
As for Werwolf's Claw and Sorcerer's Tome, yes, there might be room for stacks. But first, as for Herc and his 3, I do not think that his healing is considered an HP5 as he gets his health constantly back. Now there is a time limit, if you haven't read, and it's that you steal the enemies' HP5 for 5 seconds. After the 5 seconds, the HP5 is restored. Likewise for the Tome. But, I will put stacks for them.
As for Dragon's Curse, Ankh of the Bear isn't OP, why would it be?
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