name: Cthulhu
title: the old one
tags:Tank,Melee,Magical,High Defense,Medium Crowd Control,Pusher
Health 435 (+78) Mana 205 (+38) Health regen 7 (+0.78) Mana regen 4.5 (+0.4)
Movement 360 Attacks/second 1 (+0.01) Magic Protection 30 (+0.9)
Physical Protection 21 (+3.3) Physical Power 40 (+2.52)
passive: Hunger: Cthulhu gains 10% heath back total of the enemy max health when they are killed by him.
1. dark aura: Cthulhu activates a buff that gives him physical lifesteal and makes his basic physical attacks do additional magical damage.
Ability: Buff Affects: Self Damage: Magical Damage per Attack: 50/70/90/110/130 (+35% of your magical power) Physical Lifesteal: 10% Duration: 5s Cost: 60/65/70/75/80 Cooldown: 11s
2. giants wrath: Cthulhu extends his arm up in the air making it grow in mass. then brings it down stunning and slowing all enemy hit.
Ability: Line Affects: Enemy Damage: Magical Stun: .8/1/1.2/1.4/1.6s Damage: 90/130/170/210/250 (+70% of your magical power) Slow: 20% Slow Duration: 2s Cost: 70/75/80/85/90 Cooldown: 16s
3.dark summoning: Cthulhu summons 3 minions that attack nearby targets, slowing and damaging them
Ability: Summon Pet Affects: Enemy Damage: Magical Damage per Hit: 25/35/45/55/65 (+20% of your magical power) Slow: 20% Lifetime: 10s Cost: 90/95/100/105/110 Cooldown: 20s
4.dark star: Cthulhu dives into the ground stunning any enemy near him. while under ground Cthulhu can target a great distance away to come crashing up in the area dealing damage all enemies in the radius.
Ability: Ground Target Affects: Enemy Damage: Magical Radius: 20 Damage: 150/200/250/300/350 (+120% of your magical power) Cost: 80/90/100/110/120 Cooldown: 90s
i was thinking how we just need more gods from other places like Japanese Mythology, Mesopotamian Mythology, Aztec Mythology, Aboriginal Australia, North American Mythology, Finnish and Lapp Mythology, and my favorite Oceanic Mythology. Cthulhu was something i thought would be really cool.
El Dorado
Title: the golden man
South American mythology
Type: Melee, Physical
Roles: Bruiser, Tank
Pros: High Sustain, High Defense
Cons: Low Damage
Passive: El Dorado gets bonus gold for killing creeps the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
1. Gold Rush: Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.
Ability: Line Affects: Enemy Damage: Physical Slow: 25% Damage: 80/135/190/245/300 (+50% of your Physical power) Cost: 70/75/80/85/90 Cooldown: 15s
2. Midas Touch: El Dorado flashes his enemies into solid gold statues, doing damage and stunning them.
Ability: Area Affects: Enemy Damage: Physical Damage: 50/90/130/170/210 (+50% of your physical power) Stun: 1.25/1.5/1.75/2/2.25s Cost: 60/65/70/75/80 Cooldown: 18s
3. Mighty Polish: With El Dorado polished all his basic states increase.
Ability: Buff Affects: Self Speed: 20/25/30/35/40% Protections: 10/15/20/25/30 Physical Power: 10/15/20/25/30 Healing: 50s Duration: 10s
4.( im stuck with 2 ideas in my head)
4a. golden tower: summons a golden tower in front of him and pushes in down making it fall on his enemy.
Ability: Line Affects: Enemy Damage: Physical Damage: 150/200/250/300/350 (+120% of your physical power) Stun: 1.5s Cost: 80/90/100/110/120 Cooldown: 90s
4b. golden ball: kicks a golden ball at an enemy which causes it to bounce from one to another
Ability: Projectile Affects: Enemy Damage: Physical Damage per Hit:150/225/300/375/450 (+70% of your physical power) Max Targets: 7 Cost: 100 Cooldown: 90s
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