We currently have many gods of war, but the goal for me is to create a god of war that doesn't scream overpowered but has a different playstyle than the other gods of war. (Tankiness + damage)
Bellona is a melee physical warrior, with a fairly unique ultimate.
Passive: Battle Intelligence:
Bellona can see the Health and Mana levels of the enemy, along with their ultimate status.
Description: Bellona is in centurion armor, holding a sword and torch, with a spear strapped to her back.
Bellona sees this information on the upper-right corner of her screen.
1: Pila Throw:
Bellona hurls her spear, piercing minions but not gods. Deals 80/140/200/260/320 damage (+50% of your physical power). Applies a cripple and a 20% slow for 3 seconds.
Cooldown: 13 seconds
2: Feigned Retreat:
Bellona walks backward for 1.2 seconds, before dashing forward, striking the first enemy unit in her path in a small cone, dealing 90/160/230/300/370 damage (+80 percent of your physical power) and stunning them for 1 second. You can strafe left and right while walking backwards.
Activating this ability before the final dash makes her dash immediately, going half the distance and dealing half damage, with no stun time.
Note: The overall distance from starting point to the end of the dash is less-than-average, but the distance is also dependent on your movement speed. More speed = more backwards movement = same distance traveled but less distance from the starting point.
Cooldown: 18/17/16/15/14 seconds
3: Decisive Strike:
Bellona hurls her torch in a counter-clockwise circle (radius: 25 feet), dealing 40/90/140/190/240 damage (+35% of your physical power) and silencing enemies for 0.8/1.2/1.6/2.0/2.5 seconds.
Cooldown: 17/16/15/14/13 seconds
4: Hour of Glory:
Bellona passively gains 10/20/30/40/50 physical power. When this ability is activated, Bellona doubles her physical power gain from this ability, gains 30/35/40/45/50% movement speed for 6 seconds. She gains immunity to crowd control for 3 seconds and her abilities are enhanced.
Pila Throw has extended range and a cooldown of 3 seconds.
Feigned Retreat loses its wind-up time and affects all enemies in its path without stopping.
Decisive Strike deals addtional damage equal to 30% of the target's missing health.
Cooldown: 90/85/80/75/70 seconds
Role: A good damage-dealer with some CC and a self-buff. Kinda like Tyr with more damage and less sustain and tankiness.
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Subzero008
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