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Izanagi:God Of Creation

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Forum » General Discussion » Izanagi:God Of Creation 6 posts - page 1 of 1
Permalink | Quote | +Rep by N1gga_Ninja » March 10, 2016 12:33pm | Report
Code:
Passive:Divine Presence:Izanagi creates a magical field around all allies including himself healing them every 20 seconds for 1% of their maximum health and 1% of their maximum mana, gaining 5% damage mitigation,gaininig 1% damage boost,and gaining a 2% damage reflection.

Ability 1: Creator: Izanagi creates two clones that he may select to send to any allied god.When they reach that allied god they Heal them for 5% of their maximum health.In addition these clones have 5% of Izanagi's maximum health and if they successfully heal an allied god they immediately become damage immune and run to the nearest enemy god exploding dealing damage and releasing another burst of healing that heals for 2% of Maximum health.If both clones are sent to heal the same person the clone that is the second one to heal the selected allied gods heals for 75% less.
Damage Per Clone:20/40/60/80/100(25% of magical power)
Cooldown:15s
Mana Cost:10/20/50/60/90

Ability 2:Divine Trap:Izanagi Traps enemies in a ring dealing initial damage and doing damage every second and all allies inside the ring gain protections for a short duration.
Protections Gained:25
Protection Duration:2s
Initial Damage:10/20/30/40/50(10% of magical power
Damage Per Second:0/5/10/20/25(20% of magical power)
Trap/Ring Duration:2/2.5/3/2.5/2s
Cooldown:15s
Mana Cost:130/120/110/100/90

Ability 3:Heavenly Dash:Izanagi Dashes forward dealing damage and Slowing all enemies hit.
Damage:75/125/175/225/275(75% of magical power)
Slow:10%
Slow Duration:2s
Cooldown:12s
Mana Cost:80/90/100/90/80

Ability 4:Divine Power:Izanagi releases a huge shockwave of power in an AOE around him dealing damage,stunning enemies,and Healing allies.This ability has a range of 25.
Heal:10% of Maximum Health
Stun Duration:1/1.5/2/1.5/1s
Damage:100/200/300/400/500(25% of magical power and an additional 25% per enemy god in range)
Cooldown:80/100/120/100/80
Mana Cost:90/120/180/120/90

He is a melee magical Gurdian. He is balanced out by high cooldowns on his best abilities and high mana cost.For example, his ult at lvl 3 cost 180 mana and is on a 120s cooldown...but anyways tell me what you guys think... I hope everyone ENJOYS!😎

N1gga_Ninja



Posts: 21
Permalink | Quote | +Rep by Devampi » March 10, 2016 2:03pm | Report
the passive is really OP but also misses info like range and does the mitigation and damage boost stack.

his clones could have a higher base mana also do both clones heal or only 1

a 10% slow is pretty weak but the damage kinda makes up for it.

and now dafuq is with scaling from several abilities. why lvl your ult past lvl 3 e.g. and the same could be said for other things. It doesn't really make sense to lvl certain abilities past several lvls.

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Permalink | Quote | +Rep by N1gga_Ninja » March 10, 2016 4:00pm | Report
Because the mana cost decreases and so does the cool down and he is supposed to be a mid game god....His passive doesn't stack it has a Range of 50. And both clones heal but if both clones heal one person then the healing received by the second clone is reduced by 75%...I will be sure to add that

N1gga_Ninja



Posts: 21
Permalink | Quote | +Rep by Zelvios » March 10, 2016 4:01pm | Report
Still, who would want to deal less damage late game just because of mana? You can get Book of Thoth for that.

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Permalink | Quote | +Rep by N1gga_Ninja » March 10, 2016 4:07pm | Report
Ok fine I will change the damage

N1gga_Ninja



Posts: 21
Permalink | Quote | +Rep by N1gga_Ninja » March 10, 2016 4:14pm | Report
Is it ok now

N1gga_Ninja



Posts: 21

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