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Nurgle by TrueBeard

2 Votes

Nurgle

By: TrueBeard
Last Updated: Oct 28, 2020
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Nurgle

The Plague Lord

Everything in the universe, even the gods themselves, are subject to impermanence and death. Every disease and great plague the universe has seen was lovingly brewed by Lord Nurgle. Of the four Gods of Chaos, Nurgle is most deeply involved with the lives of mortals. Mortals fear nothing more than death and the uncertainty of life thereafter. While Nurgle is the god of decay and death, he is also the lord of life and rebirth. With decay brings new life, the same way the rotting mulch of fallen plant matter eventually will fertilize and foster a great oak. Decay is only part of the circle of life, after all. While many of Nurgle's followers are happy to simply spread his plague and contagion, there are many more who flock to Grandfather Nurgle's open arms in hopes of escaping their own mortality. In a world where life is so fragile, Nurgles poxes and corruptions provide resilience and in that the mortals find comfort. In exchange for these blessings, the bodies of mortals are covered in boils and rot to better spread his gifts.

Mortals spend their lives fleeing and hiding from their own demise. Nurgle, with his body bloated and festering, is the embodiment of mortality. Anyone who accepts the blessings of Nurgle no longer fears death, they have become a part of the Plague Lord's cycle of life. For this reason his followers are so disturbingly happy. They laugh and make joyous praise when they hear the screams and moans of the victims of the plague they have spread, taking the agony as thanks for freeing them from their mortality.

While Nurgle is relatively new to the battleground of the gods, he has already gained a massive following. The Lord of Plague has come to spread his infections. Not even the Gods are safe from his touch. Nurgle wields a mighty plague sword in his right hand, and a flail of corruption in his left.

In game, Nurgle would be large and slow with low damage output but annoyingly high CC. His kit has several slows to punish anyone who gets too close and allow for Nurgle to catch up and land a few autos. Speaking of autos,they would be slow and he would alternate between his sword and his flail, with the flail dealing more damage than the sword. A defensive play style would be encouraged, where Nurgle would hobble around waiting for opportunities to gank or set up his carry. However a more aggressive play style could allow for devastating effect. If he could get stuck in and get his slows out, it would make his unfortunate target easy pickings. Also any ideas of caution are completely thrown out the window when Nurgle's Ultimate is activated.

Nurgle belongs to Games Workshop and the Warhammer 40k universe. I merely made a smite adaptation.

Passive Ability

Nurgle's Rot
Nurgle's body is sheathed in a toxic aura of plague. Enemy gods within 40 units suffer reduced protections and damage output. This ability scales with each God currently affected by one of Nurgle's plagues. After enemies leave the effect aura, they are still affected for an additional 3 seconds.
Damage reduction: 2%+1% per god affected
Protection reduction: 4%+1% per god affected

Primary Abilities

Nurgle's Blight
Ability:Cone
Affects:Enemies
Damage:Magical

Two part attack. Nurgle slams his sword into the ground, cracking the earth and causing minor damage. Nurgle is rooted the casting of this ability. Enemies that walk over the area affected are slowed. Nurgle then smashes his flail into the earth causing the cracked ground to explode applying blight for 5 seconds. Enemies close to Nurgle take additional damage from his slams.
Enemies afflicted by Blight have their movement speed reduced by 10%, scaling with ability level.
Blight stacks the passive

Cooldown:15 seconds
Nurgle's Decay
Ability:Ground
Affects: Enemies
Damage: Magical

Nurgle vomits at a moveable ground target area, leaving behind a temporary sludge puddles and slowing all enemies standing in the puddles. Nurgle is rooted for the casting of this ability. Enemies hit by this ability suffer from Decay.
Enemies afflicted by decay take tick damage over 5 seconds. Damage stacks with ability level
Decay stacks the passive.

Cooldown: 15 seconds
Nurgle's Pestilence
Ability:Line
Affects:Enemies
Damage:Magical

Nurgle rapidly shoots an intestine forward damaging all enemies it comes in contact with and rapping itself around the first enemy god. Nurgle is rooted for the casting of the ability. When an enemy god is hit, they are rooted for one second and have a 10% slow while attached to the intestine. Ability lasts 3 seconds, and the intestine will break if the enemy god walks too far. Enemies are affected by pestilence.
Enemies afflicted by pestilence take 5% more damage from all sources for 5 seconds
Pestilence stacks the passive

Coolddown: 10 seconds

Ultimate Abilities

The Great Unclean One
Ability:Stim
Affects:Self

Nurgle gains newfound speed and increased health and increased damage resistance, both stacking with ability level. His auto attacks now cause cleave and casting his abilities no longer root him in place. The effect of his passive extends to 60 units.
Nurgles Blight: Nurgle now slashes his sword in a 120 degree arc in front of him and he slams his flail down in a 80 degree arc. No longer has slow effect but causes increased damage.

Cooldown is reduced with ability level

Cooldown: 145 seconds

Holloween

I thought Nurgle would be a very fitting god for the season of Holloween. All around us the world is starting to die as we move through Autumn and head toward Winter. The idea of a God capable of creating any plague he wants with a twisted benevolence is quite disturbing.

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1
Devampi (105) | November 10, 2020 2:33am
Rot and Ruin.
Suffer and Despair.

I really feel like playing a Warhammer total war chaos warrior (Nurgle aligned SFO playthrough). sadly I do not enjoy the current hoard mechanics :(
2
Branmuffin17 (395) | November 9, 2020 11:13am
Interesting concept, TrueBeard! Nice effort on the writeup. Comment below is just my thoughts on balance.

Non-ult abilities all having a root effect while he casts seems extremely limiting and troublesome. With no mobility outside an MS boost in his ult, it's going to be very easy to lock him down, and depending on the situation, not even his passive damage mitigation will help him. As an alternative option, I'd suggest only the 1 roots him but has a shorter CD than 15 seconds, while the other two don't root him at all. If you want, in his ult, you can maybe consider that all his abilities root him when used, but they have enhanced effects or something.
1
TrueBeard | November 9, 2020 5:39pm
Thank you for you comment. I agree with the balance changes. I wanted to give him a feeling of a slow but nigh unstoppable force in game, but I believe the roots and high cool downs would make him boring and not viable on a competitive standpoint.
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