Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Hastur by ZChosen1

0 Votes

Hastur

By: ZChosen1
Last Updated: Aug 15, 2022
Quick Share

Hastur

The King in Yellow

Hastur is known by many names, but perhaps his most feared is the King in Yellow. This being resides in Carcosa, a once great and mysterious city, now reduced to ruins. Lit by twin suns, and dotted by black stars, it is truly a place of wonder.Hastur has been shown to appeal to artists and entertainers, who may become his followers. He appears as a large being wearing a tattered yellow cloak, and the mysterious Pallid Mask. He inflicts madness unto humanity through the use of the cursed play titled "The King in Yellow", after himself. He may also gain control over those who gaze upon his Yellow Sign. His hated half-brother Cthulhu has been the star of the show for too long, it is time for The King in Yellow to show show the gods a performance worthy of an encore.

This god seeks to isolate his lone target, the victim of his Yellow Sign, and prey on their sanity. The only way to stop this old god is to team up, as the only one with the knowledge of how to defeat Hastur, is completely powerless against him. Should he be left to is own devices however, the kingdom of gods will become mere puppets in his master performance against Cthulhu.

Image credit- Geber Luis

Passive Ability

Brothers of the Yellow Sign
When The King in Yellow uses his abilities, he will have ways of creating Brothers of the Yellow Sign. These cultists will be Brute minions with a few special features. They will spawn at the Yellow Sign, and travel towards the god marked by the Sign. They cannot be damaged by the marked god, and give no rewards upon death.

Primary Abilities

Black Stars
The King in Yellow is passively surrounded by the black stars of Carcosa, the home of the King in Yellow. He surrounds himself with black stars, which orbit around him, damaging enemies nearby. when he activates this ability, the stars merge into the two large red suns of Carcosa, which Hastur may hurl at his enemies. If a sun hits a god marked with the Yellow Sign, the god will be charmed and will take double damage. This may only happen once per casting. If hit by both stars, enemy gods will take reduced damage on the second hit. The passive black stars reappear after the cooldown is up.

If he hits the marked god with both suns, he will create a Brother of the Yellow Sign.
Yellow Sign
The King in Yellow places down a Yellow Sign, cursing the first person to gaze upon it to become his next target. When this ability is first leveled, a ward will appear randomly on the map. This ward will be a Yellow Sign. The first enemy god to walk into the Sign's range will be marked with the Yellow Sign, and the Sign will disappear, and reappear in a new random location. The King in Yellow can also chose where he wants to place a Yellow Sign. while his ability is toggled, any ward placed will gain the properties of a Yellow Sign, and the randomly placed Sign will disappear. This placed Sign will function the exact same as one that was randomly placed, and once triggered, it will disappear and a new random Yellow Sign will appear.

Gods marked with the Yellow Sign will suffer additional affects from The King in Yellow's abilities, and will always be revealed to him. In addition, only one god can be marked at a time. If a new god is marked, the previously marked god will return to normal.

When The King in Yellow gets a kill or assist on a god marked with the Yellow Sign, he will create a Brother of the Yellow Sign.
Mantle and Mask
The King in Yellow opens his cloak and drops his Pallid Mask, becoming beyond the comprehension of anyone not carrying his Sign. He fears any nearby god and becomes invisible. The god marked by the Sign cannot damage him, however any attacks they hit on him will reveal him. Dealing damage to the marked god will not end this ability or reveal him. Gods not marked deal double damage to Hastur, and are cannot be damaged or affected by any of his abilities. Finally, he is slowed unless moving towards a Yellow Sign, or a god marked with the Yellow Sign. When this ability ends, he may return to where the Mask was dropped to pick it up, and reduce the cooldown of his other abilities. This ability does not go on cooldown until he picks up his Mask.

If one of the gods he fears is marked with the Yellow Sign, he will create a Brother of the Yellow Sign.

Ultimate Abilities

The King in Yellow
The King in Yellow shares his play with the gods, and subjects them to his will. His ability, Mantle and Mask is automatically triggered, and his Pallid Mask teleports to the god currently marked with the Yellow Sign. The play is read to all of the enemy gods, inflicting them with madness. This madness lasts twice as long if they are marked with the Yellow Sign, as the Pallid Mask itself perform the play for them. The mask remains where it originally teleported to. Once The King in Yellow's Mantle and Mask ability ends, he flies to wherever his mask is and picks it up, gaining the reduced cooldowns from Mantle and Mask, but also gaining increased protections and movement speed and reseting the cooldown of Black Stars.

Each time The King in Yellow or any of his allies kills a god while they are maddened by his play, he will create a Brother of the Yellow Sign.

Alternate Concept found here:

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Iselgee | February 4, 2021 2:41pm
I think there are a lot of really cool ideas here. I like the idea that his 3 makes him invisible but damageable to all except 1 enemy, to whom he is undamageable. I also really appreciate the strange and terrifying feel of this God.

A couple suggestions:
    It seems like his kit does not introduce a lot of possibility for counterplay, which in my opinion is what makes the game fun. I suggest changing his Mantle and Mask to affect a targetable area rather than all nearby Gods. In general it seems like most of his abilities just kind of toggle on and don't have to be aimed, meaning the player has to know when to use them, but there is no skill in how they use them. Along this line, his two doesn't seem to have any active effect? You may want to add something just so he would be more fun to play.

    My other suggestion is to somehow make it so that he can choose which lane the Brothers of the Yellow sign span on. Allowing the player to choose will allow from a lot more depth (split pushing strategies, early game wave clear, etc.) And I think that added depth an engagement will make him more fun.

Overall, love the concept! If you get a chance to comment on Sisyphus or Robin Hood, I'd appreciate it.
1
ZChosen1 | December 14, 2020 7:36am
I did not add any values or numbers, as I would not not do a good job making this character balanced. If anyone has ideas, please comment them.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved