General Thoughts #MAKECUPIDGREATAGAIN
With this rework, Cupid
probably would finally get back to the meta bringing something no other ADC brings: Support for his team. Working more like a utility ADC, cupid may not be the deadliest ADC or have the Highest DPS, but He would have a decent kit with tons of utilities for the entire team, fair when compared to the new gods' kits.
will remain the original idea: Stacks when successfully hit something, doing or not damage, but now more stacks to reach the maximum damage. Now after some seconds fully stacked it will heal cupid based on his missing hp, making it useful not only for a bit of extra damage but for sustain to compensate the changes on his 2.
The new Heart Bomb
remains almost the same but instead do the same amount of damage on hit and on explosion, the explosion would do more damage than the hit to help clear wave and add a bit of counter play cause it always stuns now. Also, it has received a buff on the scaling since this is the only skill that damages to encourage Cupid
to be less dependent of the ulti to damage someone.
Share the Love
This skill was completely reworked. This now can be charged to increase the healing or slow of it and would be a projectile, not a pick up. If cupid hits someone, he slows them, if it's an ally, it heals and regens his mana and do the same to cupid but only 30%, if cupid hits nothing or wall it becomes a pick up.
Same skill but with some points. Movespeed increased to help this skill achieve its propose (help the team mobility) and they keep the speed for 2 secs after leaving it. When cast, it doubles cupid AS obtained from this skill for 4 secs.
Fields of Love
Same skill but with a minor change. It always stuns but very shortly. If Cupid
is fully stacked when he uses this skill, the stun change into a longer taunt. Increased the cooldown and reduced the damage to balance the skill.