June 12, 2013

Chronos- God Idea The Father of Time

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Support  |  Mage  |  Chronos  |  new  |  god  |  idea  |  skills  |  Clockwork Blast  |  Time Slow  | 
Hello readers it maybe really late at night, but that doesn't mean I can't post what's been on my mind. I want to present my ideas about skills for our upcoming god Chronos the father of time. All of the Base Damage stats haven't been decided How much more AP affect the damage. ex no 50(+15% Magic Power)

Passive: Clean Slate

Any Gods killed in Chronos's Timeline(, the current match he is in,) refreshes all of his abilities off cooldown. His Ultimate ability cooldown is reduced by 25%(+ the amount of Cooldown Reduction%).

1: Warp

Chronos travels through space recording his location before he warps into a new location. Simular to Bastet's leap he can teleport back to his location at his original amount of health and mana he had before warping, but the buff that is applied at the end of the teleport is removed by all players affected by his teleport buff. Chronos speeds up time after he warps giving everyone a Movement Speed Buff, Attack Speed Buff(Doesn't affect Gods with already maxed Attack Speed), and reduces cooldown of a random ability.

Cooldown: 15/14/13/13/12
Buffs: 5/6/7/8/10%


2: Time Slow-Revesed Timeline

A Projectile that affects enemy in a line. Like Hercules's Earth Smash at the end of this ability has an additional effect. A giant clockwork(s) comes crashing down at the end doing additional damage with the ability and has a small chance of shocking the enemy. Shock is a new CC, which I got the inspiration from Spiral Knights. When an enemy is Shocked he takes volts of energy which has a probability of Sunning Him if not it applies a small amount of damage.The Projectile has the same speed as Apollo's So Beautiful or Neith's Spirit Arrow. The Projectile Slows the enemy, Reduces Incoming heals and regen, also applies a DoT. If Combo is used with Flashback, Enemies will take a 10% reduced Time Slow Damage more damage and a 50% reduction Timeslow damage AOE that doesn't stack with the same enemy. The last of the bounces damage gets reduced by 5% each time up to a max of 3 bounces.

DeBuff: 25%
Damage: 100/150/175/200/250
ClockWorkCRASH: /50/75/100/150/200
Shock%:5/10/15/20/25
ShockStun:.5/1/1/1/1.5
Cooldown: 10s

3: Flashback

Chronos uses the sand from his Hour Glass inorder to inspire and revive allies and to Plague minds of the enemies. The ability bounces several times like Ne Zha's Rings. If an Ally is hit first It'll prefer to target allies rather than enemies(Vice Versa). Allies or Enemies can only get hurt by this ability at the max of 3 times. Each Stack applies a Protection Buff or Debuff and a Heal over Time(HoT that stacks) that last 3s and heals every second for allies. This Spell can be used with combination of other spells in 2s after the spell is used.

Heal: 25/50/60/70/75
HoT: 5/6/7/8/10
Damage: 50/75/100/150/200
Protection:7
Bounces: 4/5/6/7/9
Cooldown: 14/13/12/11/10

4-Ultimate: Last Stand, Clockwork Blast, Living Bomb

Simular to Cupid's Heart Bomb this abilty has timer and does Aoe damage(except he can control Detonation). Chronos as the decider of Death can put a time bomb on anyone.(Could be a Global or Just a SkillShot!) Anyway for 5s or before the bomb detonates, all allies near the bomb has instant refresh on cool-downs(25% reduction for Ultimates) and 1s reduction for each cooldown within the 5s before the bomb explodes. Because the enemy is marked for death, simular to Jarate in TF2, the enemy takes 50% more damage which is stored until the final impact spreading it into a large AoE with base damage.If the enemy is not yet dead there is a small stun.Also if Flashback is used with Chronos Ultimate, It'll have a bomb on one enemy and create two clockwork(Robots?) with a Bomb simular to Clockwork Blast but greatly reduced in Damage that targets Enemy Gods(Preferably) to follow and detonate...yet these clock works can be destroyed before detonation for they have low health.

Damage: 250/300/400/500/600
ClockWorks: 50/80/110/140/180
Stun:1/1/1/1.5/2
Cooldown: 90s(Maybe more)

Well thanks for reading the idea on Chronos and how I think his abilities should be. I felt he needed a good support and crowd control effects and should have good damage too inorder to constantly refresh those effects with cooldown reduction. Anyway my next god idea is going to be about the next rumored chineese god, Chung E., The Moon Godess. I will release more God Ideas once the next God is confirmed.. or leave some suggestions in the comments.Also check out my hopefully coming soon new Hel Guide!