Eclipse / Radiate / Frostbolt
Key Bind: 1
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.
Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.
Ability Type: Line
Initial Arcane Damage:
40 /
60 /
80 /
100 /
120 (+55% of your Magical Power)
Arcane Damage Per Tick:
5 /
15 /
25 /
35 /
45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s
Fire Damage Per Tick:
6 /
12 /
18 /
24 /
30 (+18% of your Magical Power)
Fire Burn Damage:
5 /
10 /
15 /
20 /
25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown:
16 /
15 /
14 /
13 /
12s
Ice Damage:
60 /
95 /
130 /
165 /
200 (+55% of your Magical Power)
Ice Cooldown: 6s
Range: 60 / 45 / 70
Cost: 60
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