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You spin me right round

1 0 1,860
by goldenIndydog updated May 27, 2024

Smite God: King Arthur

Build Guide Discussion 0 More Guides
Choose a Build: Bluestone build
Bluestone build Sigil Build still working on
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Bluestone start

Notes early game play safe until you reach around level 3 or 4 Arthur doesn't have great movement until he reaches about level 5. Look under the skill purchase order to see the build before you sell some items

Notes

early game play safe until you reach around level 3 or 4 Arthur doesn't have great movement until he reaches about level 5. Look under the skill purchase order to see the build before you sell some items

Build Item Bluestone Pendant Bluestone Pendant
Build Item Cudgel Cudgel
Build Item Healing Potion Healing Potion
4
Build Item Teleport Fragment Teleport Fragment

Bluestone full build

Notes only build the extra 2 items when you have enough gold to fully purchase one of the extra items

the Pridwen glyph is also preference I just prefer more damage late game

Notes

only build the extra 2 items when you have enough gold to fully purchase one of the extra items

the Pridwen glyph is also preference I just prefer more damage late game

Build Item Bluestone Brooch Bluestone Brooch
Build Item Glorious Pridwen Glorious Pridwen
Build Item Mantle of Discord Mantle of Discord
Build Item Gladiator's Shield Gladiator's Shield
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Void Shield Void Shield

Bluestone midgame

Notes This is what the build should look like close to end game.

Sell blackthorn hammer and contagion late game for some extra prots.

early game you might have problems with mana if the enemy jung steals your blue so I build blackthorn to at least stay around 25% the overall mana once you build amulet it doesn't become a problem anymore.

Notes

This is what the build should look like close to end game.

Sell blackthorn hammer and contagion late game for some extra prots.

early game you might have problems with mana if the enemy jung steals your blue so I build blackthorn to at least stay around 25% the overall mana once you build amulet it doesn't become a problem anymore.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Contagion Contagion
Build Item Gladiator's Shield Gladiator's Shield
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Void Shield Void Shield

Optional items

Notes all of these items are a good replacement for void shield

Notes

all of these items are a good replacement for void shield

Build Item Mystical Mail Mystical Mail
Build Item Spectral Armor Spectral Armor
Build Item Stone of Binding Stone of Binding

Relic Options

Build Item Vibrant Shard Vibrant Shard
Build Item Sturdy Shard Sturdy Shard
Build Item Horn Shard Horn Shard
Build Item Teleport Fragment Teleport Fragment
Build Item Horrific Emblem Horrific Emblem
Build Item Shield of Thorns Shield of Thorns

King Arthur's Skill Order Notes prioritize his 1 to get extra damage and combo his orange 2 into his blue 1 to guarantee the bonus melee damage.

Upgrading his 3 or 2 second is your preference but I prefer the 3 for extra damage but focus the 2 if you want extra slow from the blue 2.

Notes

prioritize his 1 to get extra damage and combo his orange 2 into his blue 1 to guarantee the bonus melee damage.

Upgrading his 3 or 2 second is your preference but I prefer the 3 for extra damage but focus the 2 if you want extra slow from the blue 2.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

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League of Legends Build Guide Author goldenIndydog
You spin me right round
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