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TSUKUYOMI TANK (18th - May - 2026)

Solo Joust
0 0 617
by rvndy_elc updated May 18, 2026

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Tsukuyomi Build

Starter NO ASPECT

Build Item Bluestone Pendant Bluestone Pendant
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Sundering Arc Sundering Arc

FINAL BUILD NO ASPECT

Notes THIS BUILD ALSO WORKS IN CONQUEST MODE.

Notes

THIS BUILD ALSO WORKS IN CONQUEST MODE.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Runeforged Hammer Runeforged Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Spirit Robe Spirit Robe
Build Item Dwarven Plate Dwarven Plate
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Draconic Scale Draconic Scale

OTHER ITEMS

Build Item Shell of Rebuke Shell of Rebuke
Build Item Freya's Tears Freya's Tears
Build Item Glorious Pridwen Glorious Pridwen
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spectral Armor Spectral Armor

God Aspect De-Activated

Aspect of Mangetsu

When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.

Tsukuyomi's Skill Order

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 9

Kusarigama

2 A B
Kusarigama
2 15 16 18 19

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 8 10 11 12

Piercing Moonlight

4 Y X
Piercing Moonlight
5 13 14 17 20
Dark Moon Shuriken
1 4 6 7 9

Dark Moon Shuriken

1 X
Throw a Shuriken that deals Physical Damage to enemies and sticks into the first God hit.
  • Retrieving the Shuriken from a God reduces this ability's cooldown.
  • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.
Damage: 70 / 120 / 170 / 220 / 270
Damage Scaling: 80% Strength + 70% Intelligence
Cooldown Reduction: -4s
Movement Speed Steal: 25%
Buff Duration: 4s
Range: 10.4m
Cooldown: 14s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • If a God dies while a Shuriken is in them, it will drop to the floor.
Kusarigama
2 15 16 18 19

Kusarigama

2 A
Perform a 3-swing combo with a Kusarigama. The first 2 swings deal Physical Damage and Disarm enemies. The final swing deals more Damage.
  • While Strength is higher than Intelligence, it is Shingetsu Infused. Otherwise, it is Mangetsu Infused.
  • Shingetsu Infused: Gain Movement Speed and the final swing Stuns.
  • Mangetsu Infused: The final swing gains +20% Base Damage, +20% Intelligence Scaling, and 3.2 meters range.
Swing Damage: 30 / 55 / 80 / 105 / 130
Swing Damage Scaling: 40% Strength + 25% Intelligence
Shingetsu Final Damage: 50 / 95 / 140 / 185 / 230
Shingetsu Final Damage Scaling: 90% Strength + 50% Intelligence
Shingetsu Stun Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2s
Shingetsu Movement Speed: 25%
Mangetsu Final Damage: 71.5 / 130 / 188.5 / 247 / 305.5
Mangetsu Final Damage Scaling: 90% Strength + 80% Intelligence
Disarmed Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s

Additional Notes:
  • You are immune to Knockups while swinging.
Silver Moon Caltrops
3 8 10 11 12

Silver Moon Caltrops

3 B
Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies.
  • Enemies moving within the Caltrops take additional damage and are Slowed again.
  • After casting, your next Mangetsu attack becomes a ranged attack that deals bonus Physical Damage.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 12.5% Strength + 15% Intelligence
Slow: 20%
Slow Duration: 1.5s
Mangetsu Bonus Damage: 5
Mangetsu Bonus Scaling: 30% Strength + 65% Intelligence
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s

Additional Notes:
  • Checks for movement every 0.25s for 6s.
Piercing Moonlight
5 13 14 17 20

Piercing Moonlight

4 Y
Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy Gods. You are CC Immune and have Damage Reduction while firing.
  • After firing, Dash through all marked Gods in order, dealing Physical Damage with each strike, applying Shingetsu and Mangetsu effects, as well as Attack Hit item effects.
    Killing a God with this ability empowers both weapons and grants both ranged attacks.
Beam Damage: 30 / 50 / 70 / 90 / 110
Beam Damage Scaling: 15% Strength + 40% Intelligence
Dash Damage: 60 / 85 / 110 / 135 / 160
Dash Damage Scaling: 55% Strength + 20% Intelligence
Damage Mitigation: 20%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 100s

Tsukuyomi Synergies

Tap each synergy level to view Tsukuyomi’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

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League of Legends Build Guide Author rvndy_elc
TSUKUYOMI TANK (18th - May - 2026)
Table of Contents

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