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Tsukuyomi INT

Jungler Conquest
0 0 461
by SlippingB updated May 1, 2026

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Tsukuyomi Build

STARTING ITEMS

Build Item Bumba's Cudgel Bumba's Cudgel
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

FULL BUILD

Build Item Transcendence Transcendence
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Ancient Signet Ancient Signet

God Aspect Activated

Aspect of Mangetsu

When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.

Tsukuyomi's Skill Order

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 9

Kusarigama

2 A B
Kusarigama
3 15 16 18 19

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
2 8 10 11 12

Piercing Moonlight

4 Y X
Piercing Moonlight
5 13 14 17 20
Dark Moon Shuriken
1 4 6 7 9

Dark Moon Shuriken

1 X
Throw a Shuriken that deals Physical Damage to enemies and sticks into the first God hit.
  • Retrieving the Shuriken from a God reduces this ability's cooldown.
  • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.
Damage: 70 / 120 / 170 / 220 / 270
Damage Scaling: 80% Strength + 70% Intelligence
Cooldown Reduction: -4s
Movement Speed Steal: 25%
Buff Duration: 4s
Range: 10.4m
Cooldown: 14s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • If a God dies while a Shuriken is in them, it will drop to the floor.
Kusarigama
3 15 16 18 19

Kusarigama

2 A
Perform a 3-swing combo with a Kusarigama. The first 2 swings deal Physical Damage and Disarm enemies. The final swing deals more Damage.
  • While Strength is higher than Intelligence, it is Shingetsu Infused. Otherwise, it is Mangetsu Infused.
  • Shingetsu Infused: Gain Movement Speed and the final swing Stuns.
  • Mangetsu Infused: The final swing gains +20% Base Damage, +20% Intelligence Scaling, and 3.2 meters range.
Swing Damage: 30 / 55 / 80 / 105 / 130
Swing Damage Scaling: 40% Strength + 25% Intelligence
Shingetsu Final Damage: 50 / 95 / 140 / 185 / 230
Shingetsu Final Damage Scaling: 90% Strength + 50% Intelligence
Shingetsu Stun Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2s
Shingetsu Movement Speed: 25%
Mangetsu Final Damage: 71.5 / 130 / 188.5 / 247 / 305.5
Mangetsu Final Damage Scaling: 90% Strength + 80% Intelligence
Disarmed Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s

Additional Notes:
  • You are immune to Knockups while swinging.
Silver Moon Caltrops
2 8 10 11 12

Silver Moon Caltrops

3 B
Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies.
  • Enemies moving within the Caltrops take additional damage and are Slowed again.
  • After casting, your next Mangetsu attack becomes a ranged attack that deals bonus Physical Damage.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 12.5% Strength + 15% Intelligence
Slow: 20%
Slow Duration: 1.5s
Mangetsu Bonus Damage: 5
Mangetsu Bonus Scaling: 30% Strength + 65% Intelligence
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s

Additional Notes:
  • Checks for movement every 0.25s for 6s.
Piercing Moonlight
5 13 14 17 20

Piercing Moonlight

4 Y
Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy Gods. You are CC Immune and have Damage Reduction while firing.
  • After firing, Dash through all marked Gods in order, dealing Physical Damage with each strike, applying Shingetsu and Mangetsu effects, as well as Attack Hit item effects.
    Killing a God with this ability empowers both weapons and grants both ranged attacks.
Beam Damage: 30 / 50 / 70 / 90 / 110
Beam Damage Scaling: 15% Strength + 40% Intelligence
Dash Damage: 60 / 85 / 110 / 135 / 160
Dash Damage Scaling: 55% Strength + 20% Intelligence
Damage Mitigation: 20%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 100s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
0
Major
3
Even
0
Minor
0
Tiny
0

Tsukuyomi Synergies

Tap each synergy level to view Tsukuyomi’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

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League of Legends Build Guide Author SlippingB
Tsukuyomi INT
Table of Contents

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