Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Agni Builds

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Agni guides

Trails A Blazing (PonPon Guide)

0 0 2,239
by BullD0G updated September 3, 2013

Smite God: Agni

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Agni Build

Starting

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Main Build

Build Item Boots of the Magi Boots of the Magi
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti

4th/5th item options

Build Item Bancroft's Talon Bancroft's Talon
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
3 15 16 18 19

Flame Wave

2 A B
Flame Wave
2 6 8 10 11

Path of Flames

3 B A
Path of Flames
1 4 7 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
3 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flame Wave
2 6 8 10 11

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Path of Flames
1 4 7 12 14

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 135 / 175 / 215 / 255 / 295 (+60% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Summary

All words and builds are PonPon's

Early Game :
Your goal is to survive and make sure not to fall behind the enemy mid. To do this help your jungler with the red, whenever he is taking a side camp either stand through the wall, or throw over your noxious to get the EXP from it. The goal here is to optimize your experience gain and hit 5 as soon as possible.Agni also has good roaming potential and good follow up to ganks so use that potential well.

Mid Game :
At this point clearing waves is super easy, feel free to roam, assist the jungler in ganks, or if you are ahead keep pressure on mid if you can get kills there.

Late Game :
You have the best poke in the game. At this point your Noxious fumes can zone an area out for 10 seconds where they cant walk through in fear of being stunned and slowed; your meteors hurt like a truck, and you will be damn near impossible to catch with GoI flame trails.Use this to stay outside fights and poke as much as you can before fights begin; but always save atleast 1 meteor for the fight when it actually starts.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author BullD0G
Trails A Blazing (PonPon Guide)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved