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Support/Solo

16 3 31,102
8.8
by Starfallen12 updated December 15, 2021

Smite God: Atlas

Build Guide Discussion 0 More Guides
Choose a Build: Support
Support Solo
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Build Summary

Starter

Notes Honestly any support starter will work with this build. I just went with war flag to later get spartan flag for the extra damage. Also a HOG is highly recommended for purple camp as you have a very low starting damage

Notes

Honestly any support starter will work with this build. I just went with war flag to later get spartan flag for the extra damage. Also a HOG is highly recommended for purple camp as you have a very low starting damage

Build Item War Flag War Flag
Build Item Glowing Emerald Glowing Emerald
Build Item Hand of the Gods Hand of the Gods

Full Build

Notes This is just a simple build I created. It has 184 physical protection and 178 Magic protection. Along with a massive health pool of 4000. Damage is low due to it being atlas and hi rez making poor decisions. But it works as a great cc machine and as a tank.

Notes

This is just a simple build I created. It has 184 physical protection and 178 Magic protection. Along with a massive health pool of 4000. Damage is low due to it being atlas and hi rez making poor decisions. But it works as a great cc machine and as a tank.

Build Item Spartan Flag Spartan Flag
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Warlock's Staff Warlock's Staff
Build Item Stone of Gaia Stone of Gaia
Build Item Genji's Guard Genji's Guard
Build Item Midgardian Mail Midgardian Mail

Atlas's Skill Order Notes I started with Gravity pull because it is an amazing cc that can be used offensively or defensively. The you want to level unburden because this is where most of your damage lies.

Notes

I started with Gravity pull because it is an amazing cc that can be used offensively or defensively. The you want to level unburden because this is where most of your damage lies.

Unburden

1 X Y
Unburden
2 4 6 7 10

Gravity Pull

2 A B
Gravity Pull
1 8 11 12 14

Kinetic Charge

3 B A
Kinetic Charge
3 15 16 18 19

Gamma-Ray Burst

4 Y X
Gamma-Ray Burst
5 9 13 17 20
Unburden
2 4 6 7 10

Unburden

1 X
Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies and does not trigger item effects. This explosion deals 50% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas' second ability changes based on whether his Astrolabe is deployed or held.

Ability Type: Circle
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Basic Explosion: 23 + 6 Per Level
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Gravity Pull
1 8 11 12 14

Gravity Pull

2 A
Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe he becomes immune to knockups, and enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.

Ability Type: Cone / Circle
Pull Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Launch Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Kinetic Charge
3 15 16 18 19

Kinetic Charge

3 B
Atlas charges forward, damaging minions and cleansing himself of slows. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. While Atlas is charging, he is immune to slows and knockups. When Atlas collides with an enemy god he will release accumulated burdens in an explosion, slowing enemies in a 15 unit radius. For every burden accumulated, the slow is increased by 25% up to a maximum of 75%.

Ability Type: Line
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Minimum Slow: 25%
Maximum Slow: 75%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Gamma-Ray Burst
5 9 13 17 20

Gamma-Ray Burst

4 Y
Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy's Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

Ability Type: Circle
Damage: 25 / 35 / 45 / 55 / 65 (+10% of your Magical Power)
Protection Reduction: 5%
Power Reduction: 3%
Focused Damage: 120 / 180 / 240 / 300 / 360 (+40% of your Magical Power)
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 90s

Extended Build

Summary

These builds are very much still a work in progress so don't come complaining to me if it doesn't work against certain gods. I don't know which gods are effective against atlas at the moment but I'll update this page when I do. Overall these builds are just for fun and I thought to myself 'why not share it with others.' I Hope you enjoy it.

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League of Legends Build Guide Author Starfallen12
Support/Solo
Table of Contents

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