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Smite God: Arachne

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Purchase Order

Standard set Notes Guardian's blessing and Bezerker shield are always needed for Arachne support, Reinforced greaves are recommended but talaria is valid for early MP5 and speed throughout the game(swap last 3 depending on counter-picking)Gauntlet of thebes is for your ADC/Mage/Jungle and can be swapped out for Sovereignty for even more physical defense or Runic Shield if there is a magical ADC on the opposing team. Blackthron hammer provides needed Health and Mana along with much needed cooldown, this can be swapped for Genji's/Shogun's/Breastplate of valor or even shield of regrowth depending on the situation. Ancile is solid as saving you and/or your teammates from magical combos while also providing damage, protections and more cooldown, if you feel like you might need more magical protections Heartward Amulet/Pestilence (If they have lifesteal or a healer) can help mitigate magic damage for you and your team. If there is alot of CC Magi's robe or cloak of discord helps with more overall protections and survivability from multiple stuns.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Berserker's Shield Berserker's Shield
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Ancile Ancile
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

Health build with mask Notes Mostly a meme-set for late game surviving, You almost always need bezerker shield as support Arachne and you can choose between Reinforced or Talaria depending on how agressive you plan to be. CCR is at the 40% cap throughout late-game in this build and Gaia + spirit robe lets you survive being CC'd often. Shield of regrowth brings Health and good HP5 & MP5 along with the passive for niche escapes. Sell boots for mask if you still seem to have low survivability or Blackthron Hammer if you want more health, damage and cooldown.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Berserker's Shield Berserker's Shield
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shield of Regrowth Shield of Regrowth
Build Item Spirit Robe Spirit Robe
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Stone of Gaia Stone of Gaia
Build Item Elixir of Speed Elixir of Speed
Build Item Lono's Mask Lono's Mask
Build Item Blackthorn Hammer Blackthorn Hammer

Arachne's Skill Order

Venomous Bite

Venomous Bite

1 X
2 4
Cocoon

Cocoon

2 A
3
Web

Web

3 B
1
Night Crawler

Night Crawler

4 Y
5
Array ( [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 101 [display_name] => Jormungandr [url] => jormungandr ) [scoreVal] => 3 [notes] => Overall annoying, kills brood-lings...zones you out from basic attacks, burst damage, easily escapes with ultimate. ) ) [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => Counter-acts early game aggression, has a cripple to secure a kill which would otherwise be avoided via ult. Clear against your brood-lings and his ult forces your own or for you to build beads. His 2 makes clearing even harder by buffing wave. ) [1] => Array ( [god] => Array ( [god_id] => 93 [display_name] => Cerberus [url] => cerberus ) [scoreVal] => 1 [notes] => Similar reasons to Ares, yet Cerberus has a jump to catch up after an ult escape and an ult to pull out from tower or into his own tower, his clear ruins brood-ling clear and CC lop-sides the match-up further ) [2] => Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 1 [notes] => Better clear, CC on 3 of his abilities for his ADC...good escape and overall a hard counter outside of when you catch his hammer on cooldown. ) ) ) 1

Arachne' Threats

Maximum
3
Major
0
Even
1
Minor
0
Tiny
0
Click each Level on the left to view
Arachne' threats

Introduction

Simply picking Arachne in the support slot will surely raise a few eyebrows, sometimes to the point it just looks like a stubborn jungle-role pick. If you have somehow got past the awkwardness of presenting this pick in what I hope is a casual match, this guide may prove to be useful.

Playing Arachne as support is similar to Ares or Cerberus by having great early pressure, yet Arachne's clear is much worse than both of their's. The upside to choosing Arachne is that you can gain early XP by being able to build quickly and set up webs over a camp before the match begins. The main ability for wave clear is also going to be your 3 (Spiders). This is mainly used when the enemy ADC and support has already used their abilities on wave, doing so will leave your brood-lings to survive long and output more damage on the wave, and with abilities on cooldown the enemy has to waste time clearing your brood-lings with slow basic attacks. You want to rush bezerker shield as soon as possible to gain health and mana from your basic attacks hitting wave, this along with your 2 (bite ability) should provide your enough sustain to continue clearing so long as you don't take unnecessary damage. There will be opportunities around level 1-4 for early kills as long as there is no CC stopping you from rushing in, and sliding into jungle after returning from base to poke back into duo is a good way to try to snag a kill, or atleast figure out if they have wards for you to counter-ward for your jungler. You almost always want to have a purple buff on you for guaranteed sustain, the focus should shift to your ADC who is squishier which allows you to protect with webs and cocoon. Webs can also protect you and your ADC by blocking off pathways to your lane and making it hard for ambushes. After levels 5 and up you might have difficulty securing kills on your own, yet your jungler will always enjoy a web to gank with since it slows down the enemy and leaves a trail for you to catch up as they run, your 2( stun) is maxed out last since it doesn't scale well but it is good for keeping them in place long enough for damage to arrive. You should level your ult whenever you can due to shorter cooldown, it lets you escape with CC immunity after gathering attention to yourself and also can be used to secure a kill that you normally couldn't get, so long as you can escape afterwards. Buying healing chalice helps save money from getting potions but getting it at the start is not possible due to bezerker shield costing 650 gold. Overall playing her into late game sadly shows why the pick isn't optimal with many abilities making your job to protect and stun hard as well as your clear still not being the best despite the Arachne player reaching the endgame, it is still fun to try though winning like this in a serious match doesn't seem to be in the realm of possibility with Heimdallr and other hard hitters shutting the idea down entirely.

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League of Legends Build Guide Author Puchimausu
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