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Still Broken 7.6?

0 1 6,100
by KontrabandGaming updated July 7, 2020

Smite God: Heimdallr

Build Guide Discussion 0 More Guides
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Heimdallr Build

Starter

Build Item Charged Morningstar Charged Morningstar
Build Item Combat Boots Combat Boots
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

Ability

Notes swap boots for another damage item after potion

Notes

swap boots for another damage item after potion

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Bloodforge Bloodforge
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Heartseeker Heartseeker
Build Item Shifter's Shield Shifter's Shield

crit

Notes swap boots for another damage item after potion

Notes

swap boots for another damage item after potion

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Solo?

Notes Feel free to switch stuff up

Notes

Feel free to switch stuff up

Build Item Berserker's Shield Berserker's Shield
Build Item Ninja Tabi Ninja Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer
Build Item Bloodforge Bloodforge
Build Item Shifter's Shield Shifter's Shield

Heimdallr's Skill Order Notes its situational whether or not you pick up your 2 twice before the bifrost or not
max your 1
then your 2
then the bifrost, picking up the ult each chance you get along the way.

Notes

its situational whether or not you pick up your 2 twice before the bifrost or not
max your 1
then your 2
then the bifrost, picking up the ult each chance you get along the way.

Piercing Sight

1 X Y
Piercing Sight
1 4 6 8 9

The Gjallarhorn

2 A B
The Gjallarhorn
2 7

The Bifrost

3 B A
The Bifrost
3

Through The Realms

4 Y X
Through The Realms
5
Piercing Sight
1 4 6 8 9

Piercing Sight

1 X
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Ability Type: Circle
Damage: 90 / 145 / 200 / 255 / 310 (+85% of your Physical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
The Gjallarhorn
2 7

The Gjallarhorn

2 A
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn, Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Ability Type: Cone
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+30% of your Physical Power)
Knockback Damage: 50 / 90 / 130 / 170 / 210 (+60% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Slow Duration: 1.5s
Range: 60
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
The Bifrost
3

The Bifrost

3 B
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed, they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments, the longer it takes to begin traversing, and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Ability Type: Circle
Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 16s to 210 / 180 / 150 / 120 / 90s
Range: Unlimited
Cost: 40
Cooldown: Variable
Through The Realms
5

Through The Realms

4 Y
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god, he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Ability Type: Dash
Hit Damage: 120 / 200 / 280 / 360 / 440 (+70% of your Physical Power)
Muspelheim Damage: 25 / 35 / 45 / 55 / 65 (+15% of your Physical Power)
Wall Hit Damage: 35 / 75 / 115 / 155 / 195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90s

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League of Legends Build Guide Author KontrabandGaming
Still Broken 7.6?
Table of Contents

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