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Solo Damage/Sustain King Arthur

0 0 4,291
by TheKing8900 updated July 22, 2022

Smite God: King Arthur

Build Guide Discussion 1 More Guides
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Build Summary

Solo Starting build

Notes Be carful not to get too greedy you will do some damage but some solos will still out damage you play safe if you are on low health until you have evolved soul eater.

Notes

Be carful not to get too greedy you will do some damage but some solos will still out damage you play safe if you are on low health until you have evolved soul eater.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

High Damage High sustain build

Notes This build is great for early game damage and has great sustain in late game. Unlike the basic sovereignty build this build will make you more of a threat that the carry and mid cannot ignore freeing up your team to take care of the jungle and solo.

Notes

This build is great for early game damage and has great sustain in late game. Unlike the basic sovereignty build this build will make you more of a threat that the carry and mid cannot ignore freeing up your team to take care of the jungle and solo.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Soul Eater Soul Eater
Build Item Gladiator's Shield Gladiator's Shield
Build Item Pestilence Pestilence
Build Item Breastplate of Determination Breastplate of Determination
Build Item Hide of the Urchin Hide of the Urchin

King Arthur's Skill Order Notes The main damage combo that you want to use is orange 2 and blue 1. If you do not have Blue 1 up use orange 2 blue 3 to take away their protections then hit them with orange 1 to cripple and deal damage. Use blue 2 to chase and to switch to your orange 1 which is also a big damage ability. Use orange 3 to hit minions and the opponent, or use it in a group fight to build up your ult quickly. When in a fight and have the upgraded ult use it early so that you can build it while you're fighting in either solo or in a group fight.

Notes

The main damage combo that you want to use is orange 2 and blue 1. If you do not have Blue 1 up use orange 2 blue 3 to take away their protections then hit them with orange 1 to cripple and deal damage. Use blue 2 to chase and to switch to your orange 1 which is also a big damage ability. Use orange 3 to hit minions and the opponent, or use it in a group fight to build up your ult quickly. When in a fight and have the upgraded ult use it early so that you can build it while you're fighting in either solo or in a group fight.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
2
Major
0
Even
1
Minor
0
Tiny
0

Extended Build

Anti crit build

Notes This build is if the other team has multiple hunters going crit or if they have a merc or another jungle going crit. Make sure your support builds pestilence so you can stay in the fight longer and out sustain their frontline.

Notes

This build is if the other team has multiple hunters going crit or if they have a merc or another jungle going crit. Make sure your support builds pestilence so you can stay in the fight longer and out sustain their frontline.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Soul Eater Soul Eater
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Mantle of Discord Mantle of Discord

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1
Kriega1 (143) | July 23, 2022 4:27am
Sov > Soul Eater

Also forgetting Spirit Robe is kinda criminal
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League of Legends Build Guide Author TheKing8900
Solo Damage/Sustain King Arthur
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