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Scylla Mid/Joust

9 2 27,203
8.2
by Send Dramamine updated July 19, 2026

Smite God: Scylla

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Scylla Build

Starter

Build Item Conduit Gem Conduit Gem
Build Item Mana Tome Mana Tome
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Purification Beads Purification Beads

Burst

Notes Last item optional

Notes

Last item optional

Build Item Archmage's Gem Archmage's Gem
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard
Build Item Ancient Signet Ancient Signet

CDR

Notes Build mainly for arena

Notes

Build mainly for arena

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of Desolation Spear of Desolation
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard

Optional

Build Item Pendulum of Ages Pendulum of Ages
Build Item Gem of Focus Gem of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Reaver Soul Reaver
Build Item Spear of the Magus Spear of the Magus
Build Item Doom Orb Doom Orb
Build Item Helm Of Darkness Helm Of Darkness

God Aspect De-Activated

Aspect of the Devourer

Your non-ultimate abilities now provide Mana when damaging enemies, instead of spending it. I’m a Monster can only be used when at full Mana, consuming all of it. It no longer provides Movement Speed, but now can be fired up to 3 times and the damage scales from your Max Mana. I’m a Monster stacks now immediately provide Max Mana and at max rank you gain bonus Mana.

Scylla's Skill Order Notes Mainly take sentinel second if you want an escape option

1st and 3rd point in crush can help for quicker early game clear

Notes

Mainly take sentinel second if you want an escape option

1st and 3rd point in crush can help for quicker early game clear

Sic 'Em

1 X Y
Sic 'Em
3 8 10 11 12

Crush

2 A B
Crush
1 4 6 7 9

Sentinel

3 B A
Sentinel
2 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 13 14 17 20
Sic 'Em
3 8 10 11 12

Sic 'Em

1 X
Send two hounds forward, Rooting, Crippling, and dealing Magical Damage.
  • At max rank, the two closest enemies to the first target will also be hit.
Damage: 85 / 130 / 175 / 220 / 265
Damage Scaling: 75% Intelligence
Range: 10.4m
Radius: 0.48m
Explode Radius: 2.4m
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Projectile stops on walls.
Crush
1 4 6 7 9

Crush

2 A
Creates a magical field that Slows enemies. After 5s it detonates, dealing Magical Damage.
  • At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early.
  • This ability does 20% bonus damage to Minions and Jungle Monsters.
Damage: 100 / 155 / 210 / 265 / 320
Damage Scaling: 90% Intelligence
Slow: 30%
Magical Protection Reduced: 10%
Range: 8.8m
Radius: 3.2m
Cooldown: 10s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Reactivate to detonate the field early.
Sentinel
2 15 16 18 19

Sentinel

3 B
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal Magical Damage.
  • At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
Damage: 40 / 45 / 50 / 55 / 60
Damage Scaling: 50% Intelligence
Buff Duration: 5s
Cooldown Reduction: -3s
Vision Radius: 6.4 / 8 / 9.6 / 11.2 / 12.8m
Range: 11.2m
Cooldown: 15s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Sentinel vision is granted through line of sight blockers.
I'm a Monster
5 13 14 17 20

I'm a Monster

4 Y
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal Magical Damage at the target area.
  • If you kill an enemy god with this attack, the duration resets and you may attack again.
  • Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
Damage: 400 / 500 / 600 / 700 / 800
Damage Scaling: 120% Intelligence
Movement Speed: 35%
Bonus Damage: 5 Per Stack
Bonus Intelligence Scaling: 2% Per Stack
Range: 9.6m
Radius: 2.4m
Cooldown: 90s
Cost: 100

Scylla Threats

Tap each threat level to view Scylla’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

Scylla Synergies

Tap each synergy level to view Scylla’s synergies

Ideal
0
Strong
7
OK
0
Low
0
None
0

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League of Legends Build Guide Author Send Dramamine
Scylla Mid/Joust
Table of Contents

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