Help Support Our Growing Community

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Olorun guides

Olorun Mid/ADC s8 guide

1 0 1,189
by KSLK17 updated April 6, 2021

Smite God: Olorun

Build Guide Discussion 0 More Guides
Choose a Build: Mid Lane build (deaths toll)
Mid Lane build (deaths toll) Mid Lane build (Gilded Arrow) ADC Build (deaths toll) ADC Build (Gilded Arrow)
Tap Mouse over an item or ability icon for detailed info

Build Summary

deaths toll start

Build Item Death's Toll Death's Toll
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

deaths toll full build

Build Item Death's Temper Death's Temper
Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of the Magi Shoes of the Magi
Build Item Telkhines Ring Telkhines Ring
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
1 4 6 7 10

Overflowing Divinity

2 A B
Overflowing Divinity
2 8 11 12 14

Consecration

3 B A
Consecration
3 15 16 18 19

Sanctified Field

4 Y X
Sanctified Field
5 9 13 17 20
Focused Light
1 4 6 7 10

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Growing Line
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Minimum Range: 45
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
2 8 11 12 14

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks. During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 30% less damage each time, to a minimum of 80% reduction.

Ability Type: Buff and Ground Target
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 60 / 75 / 90 / 105 / 120 (+15% of your Magical Power)
Range: 65
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
3 15 16 18 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Allies bathed in the light gain a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Buff and AoE
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30 (+5% of your Magical Power)
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Sanctified Field
5 9 13 17 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Area
Enemy Debuff: 40% slower
Self Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 140 / 130 / 120 / 110 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
0
Major
10
Even
8
Minor
2
Tiny
0

Olorun Synergies

Tap each synergy level to view Olorun’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Extended Build

boots replacement (and deaths toll if you dont want an upgrade)

Build Item Rod of Tahuti Rod of Tahuti
Build Item Mantle of Discord Mantle of Discord
Build Item Ring of Hecate Ring of Hecate
Build Item Magi's Cloak Magi's Cloak

antiheal

Notes replace demonic for toxic blade, or get divine ruin for starter or for boots late game.

Notes

replace demonic for toxic blade, or get divine ruin for starter or for boots late game.

Build Item Divine Ruin Divine Ruin
Build Item Toxic Blade Toxic Blade

Relics

Notes beads, aegis always. replace aegis for shell for multiple auto attacker comps and upgrade asap for block stacks.

Notes

beads, aegis always. replace aegis for shell for multiple auto attacker comps and upgrade asap for block stacks.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author KSLK17
Olorun Mid/ADC s8 guide
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved