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OIorun Mid/ADC Mage Build 9.9

2 0 4,773
by GlockInDaSock updated October 16, 2022

Smite God: Olorun

Build Guide Discussion 0 More Guides
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Olorun Build

Starting Loadout - Mage Build

Build Item Sands of Time Sands of Time
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Starting Loadout - ADC Build

Notes Note: Arrow can be replaced with Death's Toll if you want to take Deaths Temper for late game autos to hit very hard.

Notes

Note: Arrow can be replaced with Death's Toll if you want to take Deaths Temper for late game autos to hit very hard.

Build Item Gilded Arrow Gilded Arrow
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Final Loadout - Mage Build

Notes Note: This is more generalized to be a burst damage build with your 1 and Polynomicon. This offers more power, crit chance, life-steal, and still gives high attack speed.

Notes

Note: This is more generalized to be a burst damage build with your 1 and Polynomicon. This offers more power, crit chance, life-steal, and still gives high attack speed.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Nimble Bancroft's Talon Nimble Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus
Build Item Typhon's Fang Typhon's Fang
Build Item Telkhines Ring Telkhines Ring
Build Item Polynomicon Polynomicon

Final Loadout - ADC Build

Notes Note: Definitely more reliant on constant Auto Attacks being hit, but may offer more constant damage.

Notes

Note: Definitely more reliant on constant Auto Attacks being hit, but may offer more constant damage.

Build Item Diamond Arrow Diamond Arrow
Build Item Nimble Bancroft's Talon Nimble Bancroft's Talon
Build Item Ring of Hecate Ring of Hecate
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Obsidian Shard Obsidian Shard

Offensive Item Substitutions

Notes Swap accordingly with items excluding: Telkhines Ring, Ring of Hecate, Typhon's Fang, and Bancroft's Claw.

Notes

Swap accordingly with items excluding: Telkhines Ring, Ring of Hecate, Typhon's Fang, and Bancroft's Claw.

Build Item Hastened Ring Hastened Ring
Build Item Toxic Blade Toxic Blade
Build Item Demonic Grip Demonic Grip
Build Item Death's Temper Death's Temper
Build Item Death's Embrace Death's Embrace
Build Item Divine Ruin Divine Ruin
Build Item Warlock's Staff Warlock's Staff
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Relics and Upgrades

Build Item Purification Beads Purification Beads
Build Item Temporal Beads Temporal Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Aegis of Judgement Aegis of Judgement
Build Item Belt of Frenzy Belt of Frenzy
Build Item Belt of the Berserker Belt of the Berserker

Olorun's Skill Order Notes DO NOT put points into his ult as it only lowers cooldown.

Notes

DO NOT put points into his ult as it only lowers cooldown.

Focused Light

1 X Y
Focused Light
1 3 6 7 9

Overflowing Divinity

2 A B
Overflowing Divinity
2 8 10 11 12

Consecration

3 B A
Consecration
4 13 14 15 16

Sanctified Field

4 Y X
Sanctified Field
5 17 18 19 20
Focused Light
1 3 6 7 9

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. Charging the ability increases the range and damage of the orb. This ability passes through and damages Enemy minions but stops and collides with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
2 8 10 11 12

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
4 13 14 15 16

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sanctified Field
5 17 18 19 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
2
Major
4
Even
0
Minor
0
Tiny
0

Olorun Synergies

Tap each synergy level to view Olorun’s synergies

Ideal
3
Strong
1
OK
1
Low
0
None
0

Tips and Tricks

1: Use your Focused Light when there is gaps. Using it on minion waves is Olorun's main source of clear so if it blocked you will have to chip it with Autos and possibly use saved 2 orbs. When in team fight try to send it to someone who is in the backline if possible, which tends to be difficult.
2: Knowing when to use your 2. Since early game it does not do amazing damage to players who aren't standing in it for more than a second, feel free to use it on minions or camps. Saving it for team fight is vital. When you have a great lockdown synergy to keep them in your ultimate is a great time for you to blast them with a fully filled 2.
3: Ultimate ability. Using ultimate properly is probably 75% of Olorun's usage in team fights. Saving your 2 and waiting for a gathering ability like Ares ult or Xing Tian ult is the signal for you to lay down ult as long as someone is thrown. Once someone is thrown in the ult, start by charging and firing your 1 at them and Auto Attacking once if you have Polynomicon to proc it. Follow with advancing towards them and using your 3 since it is a knock-up. Finally, use your 2 which you saved up and auto attack them with the remaining time if they are still alive. If it is a squishy they are almost guaranteed death.

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League of Legends Build Guide Author GlockInDaSock
OIorun Mid/ADC Mage Build 9.9
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