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This build is pretty good in direct combat, but where it really shines is as a jungle clearer. This build hits hard, hits fast, and has the lifesteal to take advantage of those rapid power-crits on the defensive angle. This Neith build isn't exactly the best DPS build, but it can clear jungles and minions very rapidly without taking a scratch, and makes a great support DPS, and shows her most player-on-player potential when paired with a good tank.
Personally, I always begin combat with Backflip. If you can hit them with the damage radius, all the better, but the important part is the trap left behind. If you can hit an enemy with the backflip, chances are that they will still be within the spirit arrow's detonation radius when you land. Typically, you will be using the detonation for burst damage with a root bonus, then close in for basic attacks, shredding with your speedy crits. The real trick is if you can hit the target with the Spirit Arrow itself while simultaneously detonating the trap, effectively dealing double damage. Any extra wiley opponents can be chased easily thanks to Hasted Fatalis, and/or finished off from a distance with your Ultimate. Unravel is put as an afterthought, because this build gets plenty of Lifesteal and can solo most jungle objectives. With skill, this Neith build can even solo the enemy Titan, assuming she isn't being attacked by any players.
To those who think that Neith should be build solely as an ability character and believe a crit build is a waste on Neith, I guarantee this build will change your mind, so long as you play it correctly.
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That is what you look like with 6 damage items and no pen.
Image given to Professor Proxy by some guy named Vincent Alfonso...
Some people do not understand something crucially basic:
PENETRATION IS MANDATORY NOT OPTIONAL!!!
Especially in Hunters for the reason that in any game mode they scale their dmg output and without pen...,well one image=1000 words,says an ancient Chinese proverb...