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Mommy Le Fay (Damage and Battlemage Builds)

5 0 2,465
8.3
by Tumcat updated January 14, 2022

Smite God: Morgan Le Fay

Build Guide Discussion 0 More Guides
Choose a Build: Typical Build Example
Typical Build Example Tanky Thicc Build
Tap Mouse over an item or ability icon for detailed info

Morgan Le Fay Build

Just a Generic Damage Build

Notes In all honesty, I think mage builds are the hardest to screw up, however wrong I might be. Morgan loves cooldown, which is probably the most important thing to remember when grabbing items for her. You'll want to craft your build accordingly for each game you play, but if no serious counter building is needed, then something like this will work fine most of the time.

Notes

In all honesty, I think mage builds are the hardest to screw up, however wrong I might be. Morgan loves cooldown, which is probably the most important thing to remember when grabbing items for her. You'll want to craft your build accordingly for each game you play, but if no serious counter building is needed, then something like this will work fine most of the time.

Build Item Gem of Focus Gem of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Alternate Build

Notes This is just a possible build to go with if you're willing to spend a while stacking. I don't really use this build, but it's alright.

Notes

This is just a possible build to go with if you're willing to spend a while stacking. I don't really use this build, but it's alright.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Book of the Dead Book of the Dead
Build Item Doom Orb Doom Orb
Build Item Staff of Myrddin Staff of Myrddin

Other Items to Grab

Notes There's definitely other items that work just as well or perhaps even better than these items, but these are ones I usually end up going for.

Notes

There's definitely other items that work just as well or perhaps even better than these items, but these are ones I usually end up going for.

Build Item Archmage's Gem Archmage's Gem
Build Item Divine Ruin Divine Ruin
Build Item Bancroft's Talon Bancroft's Talon
Build Item Charon's Coin Charon's Coin
Build Item Spear of the Magus Spear of the Magus
Build Item Pythagorem's Piece Pythagorem's Piece

Relics

Notes It's kinda hard to go wrong with this classic pair, right?

Notes

It's kinda hard to go wrong with this classic pair, right?

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Morgan Le Fay's Skill Order Notes Maxing out your first ability is the way to go, but after that it becomes more based on your own preference. Personally I like prioritizing dragonflight after sigil mastery, but you can go for whatever works best for you.
Want a lower cooldown knock-up for general safety/better combo damage into your sigil? Max out your second ability second.
Want better poke and movement speed? Max out your third ability second.
Oh yeah, and put points into your ultimate whenever possible.

Notes

Maxing out your first ability is the way to go, but after that it becomes more based on your own preference. Personally I like prioritizing dragonflight after sigil mastery, but you can go for whatever works best for you.
Want a lower cooldown knock-up for general safety/better combo damage into your sigil? Max out your second ability second.
Want better poke and movement speed? Max out your third ability second.
Oh yeah, and put points into your ultimate whenever possible.

Sigil Mastery

1 X Y
Sigil Mastery
1 4 6 7 10

Dragonflight

2 A B
Dragonflight
2 8 11 12 14

Shroud of Wildfire

3 B A
Shroud of Wildfire
3 15 16 18 19

Consuming Power

4 Y X
Consuming Power
5 9 13 17 20
Sigil Mastery
1 4 6 7 10

Sigil Mastery

1 X
Morgan Le Fay summons a crashing magical sword, imbued by a sigil of her choice which is briefly carved into the ground. Enemy gods hit are Marked while the Sigil causes secondary effects.

Mark of Mind, fearing enemies from the center of the Sigil.
Mark of Body, creating a slowing field.
Mark of Soul, spawning a decoy that attacks Enemy gods hit for 4s.

Ability Type: Ground Target
Inner Damage: 65 / 95 / 125 / 155 / 185 (+50% of your Magical Power)
Area Damage: 40 / 55 / 70 / 85 / 100 (+30% of your Magical Power)
Fear Duration: 1s
Slow Field Duration: 4s
Slow: 35%
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 13s
Dragonflight
2 8 11 12 14

Dragonflight

2 A
Morgan Le Fay summons a dragon apparition which bursts from the ground in front of her, dealing damage and knocking up enemies hit. The dragon then flies forward, dealing damage again and knocking back enemies.

Applies Mark of Spirit to enemy gods hit.

Ability Type: Ground Target
Area Damage: 50 / 70 / 90 / 110 / 130 (+35% of your Magical Power)
Dragon Damage: 75 / 100 / 125 / 150 / 175 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Shroud of Wildfire
3 15 16 18 19

Shroud of Wildfire

3 B
Morgan dons and sends forth a cloak of wildfire, damaging enemies and stopping on enemy gods. On expiration the wildfire explodes in an area, leaving a 4s debuff on enemies that continues to deal damage. While the debuff persists, enemies that use a movement ability combust, taking damage again. Morgan Le Fay gains Movement speed for using this ability and can extend the debuff on enemies with continued basic attacks. Applies Mark of Matter to enemy gods hit.

Ability Type: Line
Damage: 80 / 110 / 140 / 170 / 200 (+30% of your Magical Power)
Damage per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Bonus Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Magical Power)
Movement Speed: 16 / 18 / 20 / 22 / 24%
Buff Duration: 4s
Cost: 60
Cooldown: 14s
Consuming Power
5 9 13 17 20

Consuming Power

4 Y
Morgan Le Fay rises into the air, consuming the Marks on enemies in front of her, dealing damage and empowering her next strikes.

For a short duration after Morgan Le fay can fire out 3 devastating strikes of dark energy, dealing damage and providing a Missing Health Heal per enemy god hit.

Initial Marks consumed increase the width of the energy projectiles. Subsequent heals per projectile is reduced by 50%.

Ability Type: Cone + Line
Mark Damage: 25 / 40 / 55 / 70 / 85 (+5% of your Magical Power)
Projectile Damage: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Missing Health Heal: 6 / 7 / 8 / 9 / 10%
Duration: 4s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Summary

This whole thing isn't too in-depth because I mainly just wanted to share some fun builds for Morgan Le Fay. I have her at rank ten with two stars, but I'm not claiming to be some official authority on how to play this character by any means.

Morgan Le Fay feels like she can perform very well as both a reliable damage/spam type mage and a tanky hard-to-kill CC queen. Seriously, she knocks you around like a warrior or a guardian.

Now you may ask, "Why not just go full damage 100% of the time? Why go for a hybrid build?".

I have an answer to that question.

It's fun.

Not a lot of people expect you to be carrying a complete dumpy of a build either.

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League of Legends Build Guide Author Tumcat
Mommy Le Fay (Damage and Battlemage Builds)
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