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Merlin Spam Abilities

2 1 6,586
by Asloria updated March 25, 2021

Smite God: Merlin

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Build Summary

Start

Notes For some sustain, some multi potion or the others 2 potions. Always buy wards.

Notes

For some sustain, some multi potion or the others 2 potions. Always buy wards.

Build Item Sands of Time Sands of Time
Build Item Boots Boots
Build Item Multi Potion Multi Potion
5
Build Item Ward Ward

Full Build

Notes - Staff of Myrddin exceeds the cooldown limit but their passive is very useful to spam abilities even if it occurs every 45s.

Notes

- Staff of Myrddin exceeds the cooldown limit but their passive is very useful to spam abilities even if it occurs every 45s.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Charon's Coin Charon's Coin
Build Item Staff of Myrddin Staff of Myrddin

Merlin's Skill Order Notes Upgrade the ultimate to deal more damage. If you don't use you ultimate to damage the enemy you're playing wrong.

Notes

Upgrade the ultimate to deal more damage. If you don't use you ultimate to damage the enemy you're playing wrong.

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
1 6 8 11 14

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
2 4 7 10 12

Flicker

3 B A
Flicker
3 15 16 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 9 13 17 20
Eclipse / Radiate / Frostbolt
1 6 8 11 14

Eclipse / Radiate / Frostbolt

1 X
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s

Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown: 16 / 15 / 14 / 13 / 12s

Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Cooldown: 6s

Range: 60 / 45 / 70
Cost: 60
Vortex / Dragonfire / Blizzard
2 4 7 10 12

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: AoE
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s
Cooldown (Dragonfire): 18 / 17 / 16 / 15 / 14s
Flicker
3 15 16 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 9 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Buff and AoE
Damage: 100 / 140 / 180 / 220 / 260 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Extended Build

Replace boots

Notes - Spear of the Magus to more penetration
- I prefer to replace to Gem of Isolation to slow the enemy with fire and arcane instances to deal more damage. You can use more early in the build.
- Book of the Dead is good against burst like Scylla
- Rod of Tahuti if I want more damage

Notes

- Spear of the Magus to more penetration
- I prefer to replace to Gem of Isolation to slow the enemy with fire and arcane instances to deal more damage. You can use more early in the build.
- Book of the Dead is good against burst like Scylla
- Rod of Tahuti if I want more damage

Build Item Elixir of Speed Elixir of Speed
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Book of the Dead Book of the Dead
Build Item Rod of Tahuti Rod of Tahuti

Against Healers

Notes - If the enemy team has a healer replace Charon's Coin in the build for this.

Notes

- If the enemy team has a healer replace Charon's Coin in the build for this.

Build Item Divine Ruin Divine Ruin

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League of Legends Build Guide Author Asloria
Merlin Spam Abilities
Table of Contents

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