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Merlin Mid Build

1 0 6,563
by smitebrasil updated February 18, 2020

Smite God: Merlin

Build Guide Discussion 0 More Guides
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Merlin Build

Starter

Notes Focus shoes are a boot that you are going to wear. It guarantees range and mana reduction. Remember that at the end of the game you must sell and buy the speed elixer! So you will have space for one more item!

Notes

Focus shoes are a boot that you are going to wear. It guarantees range and mana reduction. Remember that at the end of the game you must sell and buy the speed elixer! So you will have space for one more item!

Build Item Mage's Blessing Mage's Blessing
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Ward Ward
Build Item Shoes of Focus Shoes of Focus

Core Items

Notes The spear of the magus is indispensable for merlin. Ensuring power, penetration and increased damage to your abilities. Chronos pendant helps in mana regeneration and interval reduction.

Notes

The spear of the magus is indispensable for merlin. Ensuring power, penetration and increased damage to your abilities. Chronos pendant helps in mana regeneration and interval reduction.

Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant

Full build no boots

Build Item Rod of Tahuti Rod of Tahuti
Build Item Warlock's Staff Warlock's Staff
Build Item Soul Gem Soul Gem
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Pythagorem's Piece Pythagorem's Piece

Situational Items

Notes Divine ruin is indispensable against characters that heal and has high regeneration. Cloak of disagreement can be a good option to get rid of high damage and control.

Notes

Divine ruin is indispensable against characters that heal and has high regeneration. Cloak of disagreement can be a good option to get rid of high damage and control.

Build Item Divine Ruin Divine Ruin
Build Item Mantle of Discord Mantle of Discord

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
1 4 8 12 16

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
2 6 7 11 15

Flicker

3 B A
Flicker
3 10 14 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 9 13 17 20
Eclipse / Radiate / Frostbolt
1 4 8 12 16

Eclipse / Radiate / Frostbolt

1 X
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s

Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown: 16 / 15 / 14 / 13 / 12s

Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Cooldown: 6s

Range: 60 / 45 / 70
Cost: 60
Vortex / Dragonfire / Blizzard
2 6 7 11 15

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: AoE
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s
Cooldown (Dragonfire): 18 / 17 / 16 / 15 / 14s
Flicker
3 10 14 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 9 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Buff and AoE
Damage: 100 / 140 / 180 / 220 / 260 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Chapter Title

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League of Legends Build Guide Author smitebrasil
Merlin Mid Build
Table of Contents

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