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Mercury Build Arena/Joust

14 1 38,729
9.4
by dogwithablog updated October 28, 2022

Smite God: Mercury

Build Guide Discussion 3 More Guides
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Mercury Build

insane trolling

Notes This probably won't work against decent players, this is just something I use to get easy pentas in arena where people don't build antiheal. Also, to clarify, THIS IS NOT A CONQUEST BUILD.

Notes

This probably won't work against decent players, this is just something I use to get easy pentas in arena where people don't build antiheal. Also, to clarify, THIS IS NOT A CONQUEST BUILD.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Serrated Edge Serrated Edge
Build Item Demon Blade Demon Blade
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Chaotic Beads Chaotic Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
3 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
3 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Please don't use this in conquest.

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1
Ahimenes | September 24, 2022 1:22pm
Dont forget that Hirez love when matchmaking start "40 lvls vs 160 lvls with 5y exp".
2
Kriega1 (143) | September 25, 2022 3:51am
There are lots of lvl 160s that are bad at the game.
1
dogwithablog | September 26, 2022 5:29pm
real
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League of Legends Build Guide Author dogwithablog
Mercury Build Arena/Joust
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