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MERC SOLO TROLL BUILD THAT ACTUALLY WORKS???

3 3 3,329
5.9
by Anjo714 updated December 26, 2021

Smite God: Mercury

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start

Notes You wanna place ward at enemy jungle to see if the jungler ganks your lane. Abuse tele and ult to always be in lane and gain lead from farm. Make sure to maintain pressure but stay safe by dodging abilities and poking. Don't be afraid to just sit under tower but if the other player is holding wave just back or ask jungler to gank. Depending on the situation, if you aren't low on health just use your 1 to hit the wave and 2 to avoid slows when they are holding wave. A death can put you behind a lot more xp and gold than sitting under tower or backing. Remember, you are just trying to make it to the mid to late game.

Notes

You wanna place ward at enemy jungle to see if the jungler ganks your lane. Abuse tele and ult to always be in lane and gain lead from farm. Make sure to maintain pressure but stay safe by dodging abilities and poking. Don't be afraid to just sit under tower but if the other player is holding wave just back or ask jungler to gank. Depending on the situation, if you aren't low on health just use your 1 to hit the wave and 2 to avoid slows when they are holding wave. A death can put you behind a lot more xp and gold than sitting under tower or backing. Remember, you are just trying to make it to the mid to late game.

Build Item Manikin Scepter Manikin Scepter
Build Item Hidden Dagger Hidden Dagger
Build Item Ward Ward
Build Item Teleport Glyph Teleport Glyph

build 1

Notes Look for picks late game and trying to solo objectives if you can. NEVER play back because you will just die try to dive backline whilst enemy frontline attacks. Always stay grouped in team fights to avoid dying easily. Use your 1 and 2 to initiate and 3 to escape unless you know your going to get the kill.

Notes

Look for picks late game and trying to solo objectives if you can. NEVER play back because you will just die try to dive backline whilst enemy frontline attacks. Always stay grouped in team fights to avoid dying easily. Use your 1 and 2 to initiate and 3 to escape unless you know your going to get the kill.

Build Item Manikin Hidden Blade Manikin Hidden Blade
Build Item Rage Rage
Build Item Berserker's Shield Berserker's Shield
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Deathbringer Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Teleport Glyph Teleport Glyph
Build Item Purification Beads Purification Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
3 8 10 11 12

Special Delivery

3 B A
Special Delivery
2 13 14 15 17

Sonic Boom

4 Y X
Sonic Boom
5 16 18 19 20
Made You Look
1 4 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 8s
Maximum Velocity
3 8 10 11 12

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
2 13 14 15 17

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+80% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 16 18 19 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Mercury Threats

Tap each threat level to view Mercury’s threats

Max
5
Major
1
Even
8
Minor
3
Tiny
12

Mercury Synergies

Tap each synergy level to view Mercury’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Extended Build

MERCURY SOLO TAKES A LOT OF SKILL SO DON'T BE SURPRISED IF YOUR FEEDING. I came across this and think it is actually viable if you don't need a tanky solo laner especially if the jungler is going hybrid or the supp is extra chunky.

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1
boogiebass (46) | January 15, 2022 6:16pm
@Kriega?
1
Kriega1 (130) | January 16, 2022 4:52am
Idk man it's Merc splitpush Solo, what more do you want me to comment on? I do think going Crit is unnecessary if you're just gonna PvE towers / pheonixes. Also would be better off going Beads + Blink.
1
Anjo714 | January 16, 2022 10:43am
At that point, you may as well go tele and frenzy
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1
boogiebass (46) | January 16, 2022 9:33am
Yea just like that
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League of Legends Build Guide Author Anjo714
MERC SOLO TROLL BUILD THAT ACTUALLY WORKS???
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