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Kuzenbo has many views, much like Ymir he does seem to be a new player magnet. Which makes the majority of players view him as negative, however this god is actually very viable, and offers some great tools to help you win your games! Let me explain.
Kuzenbo's passive provides him with damage mitigation that helps him to stay tanky and relavent throughout the entire game. You just have to be careful as most forms of disruption will cause you to lose half of your stacks.
Moving into Kuzenbo's kit we have a very aggressive style with him. Your first ability Nene Kappa fires a mini turtle that can be triple bounced off walls, and will target the closest enemy and attack them. This turtle can also be used to soak tower shots, and used as a mini ward if you toss him into the jungle. Your second ability Shell Spikes works very similar to the active Shield of Thorns this lets you reflect back some of the damage you are taking to the enemy. Your third ability Sumo Slam lets you push an enemy in whatever direction you would like, and if they are pushed through other gods, or minions they take damage. Your final ability Watery Grave is your ultimate, and this lets you spin in circles knocking up, and pushing the enemy in whatever direction they are facing. This is a great tool to use during team fights as the enemy will not be able to react to this without burn their actives.
You will be looking to play highly aggressive with this pick in the form of blinking behind the enemy, and pushing them closer to your team.
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