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Jungle S9.4

4 1 15,150
7.4
by vibrant updated April 25, 2022

Smite God: He Bo

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting out

Build Item Bumba's Dagger Bumba's Dagger
Build Item Magic Focus Magic Focus
Build Item Hand of the Gods Hand of the Gods
Build Item Multi Potion Multi Potion

Full build example

Notes You can opt to start out with two penetration items, then soul gem/charos and finish out with tahuti or soul reaver, or sell spear and get both. This build is very squishy so you should be careful to not bite off more than you can chew.

Notes

You can opt to start out with two penetration items, then soul gem/charos and finish out with tahuti or soul reaver, or sell spear and get both. This build is very squishy so you should be careful to not bite off more than you can chew.

Build Item Bumba's Spear Bumba's Spear
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Charon's Coin Charon's Coin
Build Item Divine Ruin Divine Ruin
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti

He Bo's Skill Order Notes Priotize ult to do most damage.

Notes

Priotize ult to do most damage.

Water Cannon

1 X Y
Water Cannon
1 4 6 7 10

Atlas of the Yellow River

2 A B
Atlas of the Yellow River
3 15 16 18 19

Waterspout

3 B A
Waterspout
2 8 11 12 14

Crushing Wave

4 Y X
Crushing Wave
5 9 13 17 20
Water Cannon
1 4 6 7 10

Water Cannon

1 X
He Bo fires a short burst of water from his sleeves, damaging all enemies in front of him. Lane Minions and Jungle Camps take an extra 20% damage.

Ability Type: Cone, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+80% of your Magical Power)
Range: 35
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 4s
Atlas of the Yellow River
3 15 16 18 19

Atlas of the Yellow River

2 A
He Bo unfurls his scroll in a line, releasing the flood waters. Allies on the water are immune to slows and move faster, while enemies are slowed.

Ability Type: Line, Buff
Slow Debuff: 20 / 25 / 30 / 35 / 40%
Speed Buff: 20 / 25 / 30 / 35 / 40%
Lifetime: 7s
Range: 80
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Waterspout
2 8 11 12 14

Waterspout

3 B
He Bo calls forth a geyser, causing it to burst out with tremendous force at his target location, damaging enemies while knocking them into the air.

Ability Type: Circle, Knockup, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Range/Radius: 55/10
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 10s
Crushing Wave
5 9 13 17 20

Crushing Wave

4 Y
He Bo transforms into a wave and crashes forward, damaging all enemies in his path.

Ability Type: Line, Damage
Damage: 370 / 450 / 530 / 610 / 690 (+115% of your Magical Power)
Range: 55
Cost: 100
Cooldown: 90s

He Bo Threats

Tap each threat level to view He Bo’s threats

Max
1
Major
6
Even
8
Minor
4
Tiny
2

Extended Build

First item

Notes Penetration for early DPS

Notes

Penetration for early DPS

Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Divine Ruin Divine Ruin

Second item

Notes You'll need some lifesteal for sustain. If you go penetration option choose soul reaver or soul gem later in build instead of pen.

Notes

You'll need some lifesteal for sustain. If you go penetration option choose soul reaver or soul gem later in build instead of pen.

Build Item Soul Gem Soul Gem
Build Item Spear of the Magus Spear of the Magus

Third item

Notes Stacking permanent movement speed and HP5 versus situational movement speed and increased damage output. Charos also gives 20% pen. Charos is better for a tankier enemy team, doom orb for DPS against squishy enemies along with two penetration items. Since He Bo lacks an escape, one or both is necessary.

Notes

Stacking permanent movement speed and HP5 versus situational movement speed and increased damage output. Charos also gives 20% pen. Charos is better for a tankier enemy team, doom orb for DPS against squishy enemies along with two penetration items. Since He Bo lacks an escape, one or both is necessary.

Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb

Fourth item

Notes More penetration

Notes

More penetration

Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Divine Ruin Divine Ruin

Final item(s)

Notes Final late-game damage output

Notes

Final late-game damage output

Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Relic options

Notes For aggressive players, blink rune is a must. Emblem is a good offensive secondary option. For more defensive gameplay, beads and aegis are both good options. Heavenly wings is a good universal option that can be used offensively to catch up to an enemy to secure a kill or retreat from battle. It also benefits nearby teammates.

Notes

For aggressive players, blink rune is a must. Emblem is a good offensive secondary option. For more defensive gameplay, beads and aegis are both good options. Heavenly wings is a good universal option that can be used offensively to catch up to an enemy to secure a kill or retreat from battle. It also benefits nearby teammates.

Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

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League of Legends Build Guide Author vibrant
Jungle S9.4
Table of Contents

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