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Jungle is easy - Year 10

2 1 4,291
by IamPurity updated January 30, 2023

Smite God: Hun Batz

Build Guide Discussion 0 More Guides
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Build Summary

Starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Full build

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker

Hun Batz's Skill Order

Somersault

1 X Y
Somersault
4 15 16 18 19

Overhand Smash

2 A B
Overhand Smash
1 3 6 7 9

Sacred Monkey

3 B A
Sacred Monkey
2 8 10 12 14

Fear No Evil

4 Y X
Fear No Evil
5 11 13 17 20
Somersault
4 15 16 18 19

Somersault

1 X
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.

Ability Type: Circle, Leap, Damage
Damage: 65 / 105 / 145 / 185 / 225 (+70% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2s
Range/Radius: 55/15
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Overhand Smash
1 3 6 7 9

Overhand Smash

2 A
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. While Hun Batz is channeling, he is immune to Knockups.

Ability Type: Cone, Damage
Damage: 85 / 140 / 195 / 250 / 305 (+95% of your Physical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11 / 10 / 9 / 8s
Sacred Monkey
2 8 10 12 14

Sacred Monkey

3 B
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce. It can hit minions more than once, but can hit each enemy god only once. Pressing the button again teleports Hun Batz to the next target hit.

Ability Type: Line, Teleport, Damage
Damage per Hit: 80 / 135 / 190 / 245 / 300 (+70% of your Physical Power)
Max Targets: 4
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Fear No Evil
5 11 13 17 20

Fear No Evil

4 Y
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Ability Type: Circle, Fear, Damage
Damage Per Tick: 50 (+15% of your Physical Power)
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage (Maximum): 200 / 250 / 300 / 350 / 400 (+60 / 75 / 90 / 105 / 120% of your Physical Power)
Range/Radius: 35/35
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Extended Build

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League of Legends Build Guide Author IamPurity
Jungle is easy - Year 10
Table of Contents

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