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Building level 2 Gem early gives him good sustain and could possibly secure him a kill. Once completed, all three of his main abilities become CC abilities. Gem will really only have an impact on his #2, but is well worth it when you see what the build is capable of doing.
Basically, with full CDR you can keep an enemy god on lock down better than any Tyr or Herc. #2 (with Gem of Iso) will slow the enemy, making his root easy to land. From there you grab them. By the time the grab is done, your #2 is back off of cooldown - so repeat until dead or until a teammate kills him for you.
First off, I level my ult whenever possible. It's a second lease on life for you or your teammates, just be sure not to cast it too early as it will probably wear off before they die and have a chance to be resurrected. I admit that I'm pretty greedy and usually use it to save my own *** unless it's a surefire save for a teammate.
I max my #2 first. It provides amazing damage reduction for your friends while debuffing the enemy and slowing them (with Gem of Iso). I try to shoot it through as many people as possible - foe or friend. It works on minions too so make sure to hit them when you have a chance. This is a life saving move and arguably his best overall in his kit. Spam it often as the damage is low. The utility is what makes this ability so great.
Then I focus on his #1... That grab... Like Sobek, but they can still auto-attack you while grabbed. This is a great setup move and synergizes very well with Mystical Mail.
I level his root last. It's just a preference. You may want to level it earlier based on your playstyle.
This is a GREAT build and sorry that I don't know my BBcoding so downvote if you must. I have a lot of strategies for playing him, but he's pretty self-explanatory. Even with the offense items, he is still immensely tanky with this build. I average about 10 kills and 0 deaths per game in Joust using this build.
Good luck and have fun.
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edit: scratch bumbas mask keep the rest