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Joust Auto Tsukuyomi

2 0 3,805
by osmolskae updated August 13, 2020

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
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Tsukuyomi Build

Starter

Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Warrior's Blessing Warrior's Blessing
Build Item Ward Ward
2
Build Item Healing Potion Healing Potion
2

Core

Notes With his 1 and 3 causing his basics to become ranged as well as his passive boosting his damage with basics as well, I have found that a auto attacking build works best despite being a tad slow to start.

My logic for my choices goes as followed:
Soul Eater: Abilities will heal as well as set up more life steal and is easy to stack
O-Bow: Allows for his basic attacks to chain which both benefits his close range autos as well as chains of his long range.
Asi: mostly is a staple that adds good buffs to him
Rage: one of (if not the best) crit items in the game.
Hasten Katana: allows you to stay on target and be more maneuverable while autoing.
Malice: will proved more crit chance and reset cooldowns allowing for more long ranged basics.

Notes

With his 1 and 3 causing his basics to become ranged as well as his passive boosting his damage with basics as well, I have found that a auto attacking build works best despite being a tad slow to start.

My logic for my choices goes as followed:
Soul Eater: Abilities will heal as well as set up more life steal and is easy to stack
O-Bow: Allows for his basic attacks to chain which both benefits his close range autos as well as chains of his long range.
Asi: mostly is a staple that adds good buffs to him
Rage: one of (if not the best) crit items in the game.
Hasten Katana: allows you to stay on target and be more maneuverable while autoing.
Malice: will proved more crit chance and reset cooldowns allowing for more long ranged basics.

Build Item Ninja Tabi Ninja Tabi
Build Item Soul Eater Soul Eater
Build Item Odysseus' Bow Odysseus' Bow
Build Item Asi Asi
Build Item Rage Rage
Build Item Hastened Katana Hastened Katana
Build Item Malice Malice

Tsukuyomi's Skill Order

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 7 8 9

Kusarigama

2 A B
Kusarigama
2 15 16 18 19

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 6 11 12 14

Piercing Moonlight

4 Y X
Piercing Moonlight
5 10 13 17 20
Dark Moon Shuriken
1 4 7 8 9

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line
Shuriken Damage: 75 / 125 / 175 / 225 / 275 (+80% of your Physical Power)
Cooldown Reduction: 40%
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 10s
Kusarigama
2 15 16 18 19

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 33% Movement Speed and is immune to Knockback effects.

Ability Type: Circle & Line
Swing Damage: 30 / 55 / 80 / 105 / 130 (+50% of your Physical Power)
Disarm Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Final Damage: 50 / 105 / 160 / 215 / 270 (+80% of your Physical Power)
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 6 11 12 14

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus True Damage.

Ability Type: Crescent
Damage: 20 / 35 / 50 / 65 / 80 (+25% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
True Damage: 5 (+40% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 10 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemies hit take damage and become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit.

Ability Type: Line
Beam Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+45% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

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League of Legends Build Guide Author osmolskae
Joust Auto Tsukuyomi
Table of Contents

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