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Izamami Carry - Joust or Conquest Build

3 1 12,134
by the_LordSnow updated September 5, 2020

Smite God: Izanami

Build Guide Discussion 0 More Guides
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Izanami Build

Starting Items

Build Item Charged Morningstar Charged Morningstar
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
2

Core Items

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow

Optional - Strong Situational Items

Notes Executioner can be a way for over-capping penetration, and getting extreme protection shred (helps if there are other strong physical attackers, more of a conquest item).
Crusher can apply some dot damage off of the already strong 2 attack, and if the enemy happens to get away even under slow, they may be low enough to still succumb to the passive damage.

Notes

Executioner can be a way for over-capping penetration, and getting extreme protection shred (helps if there are other strong physical attackers, more of a conquest item).
Crusher can apply some dot damage off of the already strong 2 attack, and if the enemy happens to get away even under slow, they may be low enough to still succumb to the passive damage.

Build Item Berserker's Shield Berserker's Shield
Build Item Qin's Sais Qin's Sais
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item The Crusher The Crusher
Build Item Fail-Not Fail-Not
Build Item Poisoned Star Poisoned Star
Build Item Jotunn's Wrath Jotunn's Wrath

Final Power/Pen Build

Notes This does not quite hit full attack speed, so substituting out silverbranch is viable, or getting more attack speed in place of bloodforge (such as ichaval) can be a good way to utilize silverbranch passive

Notes

This does not quite hit full attack speed, so substituting out silverbranch is viable, or getting more attack speed in place of bloodforge (such as ichaval) can be a good way to utilize silverbranch passive

Build Item Transcendence Transcendence
Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Silverbranch Bow Silverbranch Bow
Build Item Elixir of Speed Elixir of Speed

Final Crit Build

Notes Atalanta's and Rage can swap depending on how high or low kill the game seems to be, putting rage first for stacks if it's a low kill game

Notes

Atalanta's and Rage can swap depending on how high or low kill the game seems to be, putting rage first for stacks if it's a low kill game

Build Item Transcendence Transcendence
Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade
Build Item Elixir of Speed Elixir of Speed

Anti-heal Items

Notes I recommend toxic blade for a normal item, and shadowsteel if crit building. However, Izanama can make use of beat stick (spreading the anti-heal via her 2) if needed, such as if playing with an auto attack mage that built toxic, or if your build is low power from some defensive items

Notes

I recommend toxic blade for a normal item, and shadowsteel if crit building. However, Izanama can make use of beat stick (spreading the anti-heal via her 2) if needed, such as if playing with an auto attack mage that built toxic, or if your build is low power from some defensive items

Build Item Toxic Blade Toxic Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Shadowsteel Shuriken Shadowsteel Shuriken

Defensive Items

Build Item Berserker's Shield Berserker's Shield
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Shifter's Shield Shifter's Shield

And Don't Forget to Ward!

Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Chalice of the Oracle Chalice of the Oracle

Izanami's Skill Order

Sickle Storm

1 X Y
Sickle Storm
1 8 11 12 14

Spectral Projection

2 A B
Spectral Projection
2 4 6 7 10

Fade Away

3 B A
Fade Away
3 15 16 18 19

Dark Portal

4 Y X
Dark Portal
5 9 13 17 20
Sickle Storm
1 8 11 12 14

Sickle Storm

1 X
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.

Ability Type: Ranged Basic, Buff
Attack Speed: 45 / 50 / 55 / 60 / 65%
Bonus Damage: 5 / 10 / 15 / 20 / 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spectral Projection
2 4 6 7 10

Spectral Projection

2 A
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Ability Type: Line, Slow, Damage
Damage: 65 / 115 / 165 / 215 / 265 (+80% of your Physical Power)
Slow: 20% + 10% per Kill (Max 30%)
Slow Duration: 3s
Range: 70
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fade Away
3 15 16 18 19

Fade Away

3 B
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.

Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Ability Type: Leap
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 55
Cost: 70
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Dark Portal
5 9 13 17 20

Dark Portal

4 Y
Izanami summons a dark portal which Damages and Silences all Enemies in range.

Ability Type: Circle, Silence, Damage
Damage: 220 / 320 / 420 / 520 / 620 (+100% of your Physical Power)
Duration: 1.5 / 1.65 / 1.8 / 1.95 / 2.1s
Range/Radius: 60/15
Cost: 100
Cooldown: 80s

God Summary

Izanami provides a very strong carry god, with the potential from strong protection shredding or crit potential. Her passive allows for up to an extra 20% physical penetration (at 50% or lower health), and her auto attacks provide strong damage to multiple enemies, since they can pass through, and deal lower damage on the way back.

Using the 2 and special auto attacks give Izanami some of the best early game wave clear among hunters, and allow for getting transcendence fully stacked quickly. Once you have the cooldown and additional mana, Izanami's 2 ability (spectral projection) becomes a very good poke or engagement ability, and the slow can help to secure fleeing kills.

The stealth potential can make for some of the best escape for a hunter, since after a long dash, you can move in un-expected paths to try and throw off any pursuit. While ahead, with nearby backup, or against low enemies, the dash can become a good mid-to-late-game engagement or kill secure tool, dashing to nearby locations to a lower enemy and using your 2 from unexpected close range, to nearly guarantee an unexpected hit.

Be very careful of over-extending as Izanami, especially in early game. While you will have strong burst and overall damage potential even early on, using the dash and invisibility too aggressively early on can be one of the easiest ways to get killed and fall behind. For new Izanami players, I would highly recommend keeping the 3 as solely an escape tool, until you get a good feel for playing Izanami and her damage potential.

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League of Legends Build Guide Author the_LordSnow
Izamami Carry - Joust or Conquest Build
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