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Tap each threat level to view Horus’s threats
Jormungandr cannot be knocked up so a hard counter to his 1
Array ( [god] => Array ( [god_id] => 101 [display_name] => Jormungandr [url] => jormungandr ) [scoreVal] => 2 [notes] => Jormungandr cannot be knocked up so a hard counter to his 1 ) 1
***bha has so many stuns that if he catches you mid dash he will stun you leaving the skill on cooldown and you dealing no damage
Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 3 [notes] => Kumbha has so many stuns that if he catches you mid dash he will stun you leaving the skill on cooldown and you dealing no damage ) 1
Posiedons whirlpool will cripple You making your 2 and 3 useless for the duration
Array ( [god] => Array ( [god_id] => 31 [display_name] => Poseidon [url] => poseidon ) [scoreVal] => 3 [notes] => Posiedons whirlpool will cripple You making your 2 and 3 useless for the duration ) 1
Engage Order
With Horus you have many different ways for engaging on lane fights from jungle, you have your normal blink rune, but you can use your heal to travel to an ally through walls if they are in trouble, and you can also try your ult although it is hard to judge where to aim it
1 Engage to fight using one of the methods above
2 Close distance with Cleave to reduce enemy protections and stun the target
3 Get an Auto Attack in if you time it correctly and will proc hydras lament.
4 Updraft then to knockup, and get the ranged attack in on an enemy who is weakened from the cleave and an enemy in the air will take more damage with the extended basic attack,
Enemy should be dead by this stage or hurt enough that they gotta retreat
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