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HOLD THE LINE

1 3 5,416
by Andylister updated June 26, 2022

Smite God: Danzaburou

Build Guide Discussion 0 More Guides
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Build Summary

Notes Looking for feedback to better my build I am hitting for 600+ on basic attacks with 2.2 (AS) and 95% (crt) 322 (phy-pow)

Notes

Looking for feedback to better my build I am hitting for 600+ on basic attacks with 2.2 (AS) and 95% (crt) 322 (phy-pow)

Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Ichaival Ichaival
Build Item Atalanta's Bow Atalanta's Bow
Build Item Qin's Sais Qin's Sais
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Phantom Shell Phantom Shell
Build Item Aegis of Judgement Aegis of Judgement

Danzaburou's Skill Order Notes I like to max my2 ASAP as it is my main weapon to keep enemies back it does not work if they are not scared of it

Next is your 2 build this second as your main combo will be your 2,1 this is good when hanging at range in team fights

Your 3 will mainly be for escape and sneak attack no need to rush it

Your 4 will double as an escape if double triggered or an escapee stopper if single triggered in early game then mid to late game it will add in as a deadly combo 4, basic X3+, 2, 1

Notes

I like to max my2 ASAP as it is my main weapon to keep enemies back it does not work if they are not scared of it

Next is your 2 build this second as your main combo will be your 2,1 this is good when hanging at range in team fights

Your 3 will mainly be for escape and sneak attack no need to rush it

Your 4 will double as an escape if double triggered or an escapee stopper if single triggered in early game then mid to late game it will add in as a deadly combo 4, basic X3+, 2, 1

Fool's Gold

1 X Y
Fool's Gold
1 4 6 8 10

Alluring Spirits

2 A B
Alluring Spirits
2 7 12 13 15

Tanuki Trickery

3 B A
Tanuki Trickery
3 9 14 17 18

Uproarious Rocket

4 Y X
Uproarious Rocket
5 11 16 19 20
Fool's Gold
1 4 6 8 10

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 140 / 185 / 230 / 275 (+80% of your Physical Power)
Explosion Damage: 30 / 55 / 80 / 105 / 130 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 7 12 13 15

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 20 / 40 / 60 / 80 / 100
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Tanuki Trickery
3 9 14 17 18

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 11 16 19 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 90s

Danzaburou Threats

Tap each threat level to view Danzaburou’s threats

Max
0
Major
3
Even
1
Minor
0
Tiny
0

Danzaburou Synergies

Tap each synergy level to view Danzaburou’s synergies

Ideal
1
Strong
2
OK
1
Low
0
None
0

Extended Build

my bullet point strat

I usually use my 1 bouncing it off enemies pillars to choke down the center lane while I swing to contain the outside of the pillar.

2,1 combo to stun and deal massive damage

2,1,Basic x3+,3 to do massive damage and escape (always change direction sharply after leaving your circle on your number 3

DEATH 4 double trigger, Basic x2, 2, 1, then basic to finish them Great for a grouped up enemy team if you can catch most with your 2 or for getting that loner in the jungle on this combo always throw your 2 slightly behind where your ult impact was

SNEAKY TANOKI Using your 3 when out of site to sneak around and behind enemies for a quick 2,1 combo if your team is near by for a team fight

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League of Legends Build Guide Author Andylister
HOLD THE LINE
Table of Contents

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