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Cons:
-Slow movement in the early game.
-Mana camp is necessary early to mid game.
-Not getting mana camp early game means you have to hang back and stay within range of the fountain.
-Skill-shots are replaced with long range potshots in the early game.
Pros:
-Damage spike in the mid to late game.
-Tanks? That's cute. You shred their health late game.
-Your heals are quite potent and usually it'll require 3 or more enemies just to bring you down.
Ultimately, you'll have to rely on "tactical retreats" early to mid game. However, you'll be rewarded with insane late game power. I typically top the damage and healing stats when I use this build. Just support your team as well as you can. Hel isn't JUST about the damage. She's a magical powerhouse, true, but she also has supporting benefits. She's an all around awesome god.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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