Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Hel guides

Hel Mid/Solo - "I heal you sinner" [8.10]

5 1 16,541
7.7
by HarbingerOfMemz updated December 3, 2021

Smite God: Hel

Build Guide Discussion 0 More Guides
Choose a Build: Mid
Mid Solo
Tap Mouse over an item or ability icon for detailed info

Hel Build

High power

Notes Early game CDR is very helpful and the mp5 helps you staying alive. Switch soul reaver for or stone of binding or divine ruin if high pen/anti-heal is needed.

Notes

Early game CDR is very helpful and the mp5 helps you staying alive. Switch soul reaver for or stone of binding or divine ruin if high pen/anti-heal is needed.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Book of the Dead Book of the Dead

Lifesteal

Notes Luckily vampiric shroud offers high mana-sustain in early game. Besides that this build is very late-game focused, offering 40% pen.

Notes

Luckily vampiric shroud offers high mana-sustain in early game. Besides that this build is very late-game focused, offering 40% pen.

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Bancroft's Talon Bancroft's Talon
Build Item Charon's Coin Charon's Coin
Build Item Soul Gem Soul Gem
Build Item Typhon's Fang Typhon's Fang
Build Item Rod of Tahuti Rod of Tahuti

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 3 10 11 12

Hinder / Cleanse

2 A B
Hinder / Cleanse
6 15 16 17 18

Repulse / Inspire

3 B A
Repulse / Inspire
2 4 7 8 9

Switch Stances

4 Y X
Switch Stances
5 13 14 19 20
Decay / Restoration
1 3 10 11 12

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
6 15 16 17 18

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 4 7 8 9

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 13 14 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Feel free to give feedback, i really enjoy hel though not being very experienced. Ill read trhough all suggestions and will add what I think is useful :)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author HarbingerOfMemz
Hel Mid/Solo - "I heal you sinner" [8.10]
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved