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This build relies on positioning, communication and timely attacking in mid/solo lane. The starter allows for maximum mana regen for aggressive poking and early ganks with jungles. Once level 7, with three ranks of 1-3 and 1 rank of hinder, you can kill anyone near 50% health easily.
You might be saying, why lifesteal on Hel? You don't need that. Well it's unprecedented damage for a cheap 2300 can not be passed up on.
Without proper call outs this build simply won't be effective. The amount of mag power still allows for good healing in team fights. Late game damage allows for 1k damage from decay and repulse on non tank targets.
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