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Gods Guide Collection - Asfastasican's Side Lane Sobek

1 2 5,195
by Asfastasican updated September 23, 2012

Smite God: Sobek

Build Guide Discussion 2 More Guides
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Sobek Build

Build Item Warlock's Staff Warlock's Staff
3
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
Build Item Boots of Celerity Boots of Celerity
3
Build Item Void Stone Void Stone
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Midgardian Mail Midgardian Mail
3
Build Item Rod of Tahuti Rod of Tahuti
3

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
2 15 16 18 19

Tail Whip

2 A B
Tail Whip
1 4 6 7 10

Sickening Strike

3 B A
Sickening Strike
3 8 11 12 14

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
2 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
1 4 6 7 10

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
3 8 11 12 14

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 32.5 / 35 / 37.5 / 40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Asfastasican's Gods Guide Collection - Asfastasican's Sobek

After I tried out Smite recently, I went online to see what builds different players were using for different gods as I was trying out new gods. I saw that most websites and youtube channels had scraps of information and guides out there and that I had to do a lot of digging around to get enough information to l2p the game properly.

I decided to post the guides for each hero I've played here on Smitefire for the builds I enjoyed playing. This way, I don't have to go back and dig through videos or text to remember the builds I've played and you guys can have some builds to try out as well. I'll be giving credit to different players and their alias'es if I post a build that's identical to theirs.

This is how I play Sobek.

Items

Start with lv 1 Warlock sash, Hand of Gods and healing pots when you can afford them.

Max Warlock's Sash then get and max Boots of Celerity.

Get and Max Void Stone, Gem of Isolation, and Midgardian Mail.

You can get whatever you like as a 6th item, but I usually get a Rod to make your ultimate hit harder.

Skills

Get Tail Whip at lv 1. You can use it with Hand of Gods to clear a jungle camp and get the health regen buff at the start. You can go right back into the lane after getting health regen.

At lv 2, get Charge Prey. You can now charge an enemy if the moment is right and then Tail Whip them further backwards, either into your tower or further backwards for you and your lane partner to get the kill. You can also use charge to chase enemies or interrupt enemy channeled spells like Ymir's ultimate.

At lv 3 get Sickening Strike. You can use this to clear waves or use it on enemy gods after you initiate on them. Later on you can use it to slow enemies after getting Gem of Isolation.

Max your Tail Whip and get Lurking in the Waters at lv 5 and whenever it's available. You typical, charge first, Tail Whip your tail backwards right after, then Sickening Strike them right before starting your ultimate. While you Ultimate channels, try to stay within range of as many enemies as possible so you can hit as many of them as possible when the ultimate ends. You can also stand in front of your enemy to block them while the ultimate channels, to prevent them from running backwards.

Max Sickening Strike second and Charge Prey last.

Lanes

Sobek should lane in a side lane and consider roaming around the map to gank. Consider getting the Health buff at lv 1 at the very start before you lane the first wave and consider ganking or picking up new buffs whenever Hand of Gods is up.

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1
Asfastasican | September 24, 2012 7:14pm
You can get other first items, but it seems like they are making hand of gods pretty expensive fro the get go so yeah.
1
Iszoloscope | September 24, 2012 7:31am
YES! there was a pretty decent guide on youtube that recommended the sash. i do agree and disagree with this choice. the boots are a no brainer. i agree one hundred percent with those.
good build. thumbs up!
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