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This a general build I made when testing in Arena. It works well in Clash and Assault, but I haven't tried in Siege or Conquest.
Common combos:
Remove Obstacles > Turn of Fate > Ohm
Ohm > Remove Obstacles > Turn of Fate
(Dharmic Pillars can be added before or after any if these combos)
Hopefully, your teammates will hear your elephant battle cry from the Remove Obstacles, so they will notice you snag a god. To get the enemy even more low on heath, you burn them with Turn of Fate. If you are worried they kill you with an ability, Ohm will keep them in check.
Using Dharmic Pillars:
Most players I noticed will use it as a cage. I tend to do that too. Also, I try to have the enemy either back up or run into the Dharmic Pillars, so you can get double the damage. Especially when they try to retreat to the Fountain or home base.
The reason for using these items:
* Shoes of Focus = Moment and cooldown
* Mantle of Discord = Cooldown and try to keep the enemy in place so your team can gank 'em. Works well with Ohm and help you get you the seconds you need to retreat with Remove Obstacles or etc.
* Genji's Guard = I am pretty sure I will be taking a lot of pain from the enemy. Cooldown and enemy hitting you with Magical spells will help get your abilities online quicker.
* Hide of Lemean Lion = Every damage counts. Especially when you are using Ohm to keep the enemy in check plus you can't hit back. Why not give them a taste of their own medicine.
* Spear of Desolation = Mainly used for cooldown and getting your abilities online quicker.
* Gem of Isolation = It is obvious. Lessen the chance for the enemy to escape.
Let me know what you think and thanks for reading.
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