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General Build (mostly for Arena)

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by Letit_Rain updated May 12, 2017

Smite God: Ganesha

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Ganesha Build

General Build

Build Item Shoes of Focus Shoes of Focus
Build Item Mantle of Discord Mantle of Discord
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spear of Desolation Spear of Desolation
Build Item Gem of Isolation Gem of Isolation

Ganesha's Skill Order

Turn of Fate

1 X Y
Turn of Fate
1 4 7 8 11

Ohm

2 A B
Ohm
3 15 16 18 19

Remove Obstacles

3 B A
Remove Obstacles
2 6 10 12 14

Dharmic Pillars

4 Y X
Dharmic Pillars
5 9 13 17 20
Turn of Fate
1 4 7 8 11

Turn of Fate

1 X
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage.

Minions give 1 stack, enemy Gods give 2 stacks.

Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 2%
Duration: 4s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Ohm
3 15 16 18 19

Ohm

2 A
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him, increasing Physical and Magical Protections for all nearby Allied Gods. He is knockback immune while channeling this ability.

Ability Type: Cone
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
2 6 10 12 14

Remove Obstacles

3 B
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.

Ability Type: Dash
Damage: 90 / 135 / 180 / 225 / 270 (+45% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Dharmic Pillars
5 9 13 17 20

Dharmic Pillars

4 Y
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

The first tick of this damage does an additional 60%, and Enemy Minions and Jungle Monsters take 40% of this Damage.

Ability Type: Ground Target
Damage Per Hit: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Slow: 30%
Protection Reduction: 10 / 20 / 30 / 40 / 50
Debuff Duration: 3s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s

General Build (mostly for Arena)

This a general build I made when testing in Arena. It works well in Clash and Assault, but I haven't tried in Siege or Conquest.


Common combos:
Remove Obstacles > Turn of Fate > Ohm
Ohm > Remove Obstacles > Turn of Fate
(Dharmic Pillars can be added before or after any if these combos)

Hopefully, your teammates will hear your elephant battle cry from the Remove Obstacles, so they will notice you snag a god. To get the enemy even more low on heath, you burn them with Turn of Fate. If you are worried they kill you with an ability, Ohm will keep them in check.


Using Dharmic Pillars:
Most players I noticed will use it as a cage. I tend to do that too. Also, I try to have the enemy either back up or run into the Dharmic Pillars, so you can get double the damage. Especially when they try to retreat to the Fountain or home base.


The reason for using these items:
* Shoes of Focus = Moment and cooldown

* Mantle of Discord = Cooldown and try to keep the enemy in place so your team can gank 'em. Works well with Ohm and help you get you the seconds you need to retreat with Remove Obstacles or etc.

* Genji's Guard = I am pretty sure I will be taking a lot of pain from the enemy. Cooldown and enemy hitting you with Magical spells will help get your abilities online quicker.

* Hide of Lemean Lion = Every damage counts. Especially when you are using Ohm to keep the enemy in check plus you can't hit back. Why not give them a taste of their own medicine.

* Spear of Desolation = Mainly used for cooldown and getting your abilities online quicker.

* Gem of Isolation = It is obvious. Lessen the chance for the enemy to escape.


Let me know what you think and thanks for reading.

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League of Legends Build Guide Author Letit_Rain
General Build (mostly for Arena)
Table of Contents

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