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Fenrir S7 Jungle, The Doom of Asgard

38 8 126,186
8.9
by plew8833 updated February 25, 2020

Smite God: Fenrir

Build Guide Discussion 0 More Guides
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Fenrir Build

Warrior Tabi

Build Item Warrior Tabi Warrior Tabi

The Crusher

Build Item The Crusher The Crusher

Hydra's Lament

Build Item Hydra's Lament Hydra's Lament

Heartseeker

Build Item Heartseeker Heartseeker

Jotunn's Wrath

Build Item Jotunn's Wrath Jotunn's Wrath

Arondight

Build Item Arondight Arondight

Bloodforge (replace boots)

Build Item Bloodforge Bloodforge

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 9 13 18 19

Seething Howl

2 A B
Seething Howl
3 6 12 14 16

Brutalize

3 B A
Brutalize
1 4 7 8 11

Ragnarok

4 Y X
Ragnarok
5 10 15 17 20
Unchained
2 9 13 18 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 6 12 14 16

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 4 7 8 11

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 10 15 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Fenrir Threats

Tap each threat level to view Fenrir’s threats

Max
0
Major
0
Even
1
Minor
0
Tiny
0

How to Play

Fenrir is excellent as burst damage, but is hard to sustain in a fight. Spend time taking jungle camps then quickly ganking lanes doing burst damage rather than trying to sustain.

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League of Legends Build Guide Author plew8833
Fenrir S7 Jungle, The Doom of Asgard
Table of Contents

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