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Fear The Dragon!

0 0 5,573
by Cinne updated April 18, 2016

Smite God: Kukulkan

Build Guide Discussion 0 More Guides
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Kukulkan Build

Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon
Build Item Soul Reaver Soul Reaver
Build Item Spear of Desolation Spear of Desolation

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
3 8 11 12 14

Slipstream

2 A B
Slipstream
2 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
3 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
2 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Enter the Winds of the Dragon!

Kukulkan is god that is not really mean't to be played as an aggressive god. When I personally play as KuKu, my main objective is to kill minions and only attack a god if there weak. But late game kuku's ult will be dealing almost all enemy's health or will kill them in 1 hit. This build is mean't if you really wanna dominate the game with KuKu. KuKu can be one of the most powerful mage's as long as you build him right. KuKu is mean't fore lane based game modes such as Joust/Clash/Conquest.

When playing as kuku early game you wanna focus on minions with his whirlwind skill mostly on minions and if your lucky it might land a hit on your enemy if there close enough. Kuku's splitstream can be used to either run from enemy's or the pursue weaken enemy's, You can also use this god skill to push up to minions/gods to drop a quick whirlwind on them than retreat back to your tower quick leaving you outta harms way. Kuku's Zephyr skill is a great move to use to stun an enemy go that is pursuing you or a weekend team member due to its power to slow them down. Its also useful for slowing down a god then using your spirit if the nine winds skill to finish them or simply dropping a whirlwind on them. It can also be used to take care of the minions that survived the whirlwind. Now last but not least for Kuku's ultimate skill it is a very deadly skill and will do a lot of damage to enemy's as long as you hit them. In early game I suggest personally only using this build if the enemy gods are half health or less, because you might just waste your ult. and only use it if you know you will hit your target.

For some last pointers, make sure you stay clear of heavy hitters and critical hitters because Kuku is very very vulnerable to physical attacks. So what did I mean by playing passive as Kuku, well you don't want push close to the enemy tower unless if you have visual on or what all gods in that game mode are doing at that moment you push. You wanna always be aware of your surroundings and be very cautious as kuku. Late game when your build is complete or if your at least 4-6 levels above other gods or if you level 17+ you can now become an aggressive kuku, because you should be dealing well amounts of damage with your skills.

For now enjoy playing as the high flying God Dragon of the Nine Winds!

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League of Legends Build Guide Author Cinne
Fear The Dragon!
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