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As Eset support, maintaining sustain will be key. Vampiric Shroud will start you off with MLifesteal + extra Life- and Manasteal from its passive.
Getting a Vampiric Shroud together with a tier one Gauntlet of Thebes, Glowing Emerald, will give you some really good early sustain. Recommend buying 2 health and 2 mana potions.
For the relic, my personal preference goes to Purification Beads. As Eset does not have a getaway skill, having your beads can be a real lifesaver.
This build will give you:
+250 Magical Power
+225 Physical Protection
+175 Magical Protection (+20 from Heartward Amulet aura)
+750 Health
+200 Mana
+45 MP5 (+30 MP5 from Heartward Amulet aura)
+15 HP5
+10% CDR (+10% from Eset Passive will give 20% CDR overall)
As described, Gauntlet of Thebes offers a great aura of +10 of both protections to you and your ADC carry.
To accompany that, Heartward Amulet will work great as it gives your ADC carry +20 MProtections and increased MP5 (when nearby, of course). Most ADC carry kind of struggle with mana resources now that Transcendence isn't all that viable anymore. So getting Heartward Amulet will work out great for you and your ADC carry.
Fourth item will be the Lotus Crown. As you might know, Eset's ultimate is a damage AND healing ability. It being a healing ability as well, it can be used defensively too. Together with Lotus Crown, this will be an even better defensive move, giving any god effected increased protections for a couple of seconds. Early game, this will help out your ADC carry immensely. Mid and Late game, this will help out the WHOLE TEAM immensely! Be sure to get this in your build.
Rod of Tahuti will give a great boost to your MPower with some MPen as well, the increased damage will also result in a higher amount of healing with your Ultimate.
Rod of Asclepius will be a more 'defensive' damaging item, in regards to Rod of Tahuti. It gives some great sustain with it's +200 Health and will also give you some increased Movement Speed which can be particularly important for Eset because she doesn't really have a getaway skill. Rod of Asclepius' passive will go great with your Ultimate.
If you're having trouble maintaining your mana, you could go with a Doom Orb instead of a Rod of Asclepius. It gives you a great boost in Magical Power as well as the +200 mana you need. And as said before: Eset does not really have a getaway skill, so the +4% Movement Speed from Doom Orb could be useful.
Either one can be really good to include in your build. As Hide of the Urchin provides you with protections AND increased health and mana, Mantle of Discord could really help out if you get involved in a Late game teamfight. If not involved in a Late game teamfight, the 60 Physical and Magical Protections should be good enough too.
Eset Support's main skill will be Dispel Magic, but to help out in the first wave it's better to get Wing Gust at level one. After that, start leveling your Dispel Magic. Leveling order will be 4,3,1,2. At level 8, do not level up any skill unless you really need to. At level 9, level your Dispel Magic and Ultimate at the same time.
Eset does not really have a getaway skill. This means that your Wing Gust will be your mean skill to use as a kind of getaway skill. During casting, you will receive +25% movement speed as well as no backpedal penalty. This could either be great to chase your opponent and getting a potential kill, or at least some good pokes. Or, hurting your opponent while getting away. It may just scare them off and you're chance of escaping would increase because of it.
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