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Key Bind: Passive
Every 12s Chiron collects herbs for a poultice, which increases all healing Chiron receives for each poultice he carries. Each time he uses an ability, the lowest health ally within 30' is healed, consuming a poultice.
Ability Type: Buff
Healing Bonus Per Stack: 10%
Healing Per Consumed Stack: 30 + 5 / God level over 5s
Max Stacks: 3
Key Bind: 1
Chiron warns his teammates to evade the area, removing crowd control effects so they can escape before it explodes, damaging and crippling all enemies in the area.
Ability Type: Ground Target
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your physical power)
Cripple Duration: 1s
Cost: 55 / 60 / 65 / 70 / 75
Key Bind: 2
Chiron passively marks his enemies as targets when he damages them with Basic Attacks or Centaurus, reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.
Ability Type: Cone
Damage: 55 / 100 / 145 / 190 / 235 (+70% of your physical power)
Mark Duration: 3.5s
Slow: 25 / 27.5 / 30 / 32.5 / 35%
Slow Duration: 3s
Cooldown: 14 / 13 / 12 / 11 / 10s
Key Bind: 3
Chiron gallops forward damaging enemies, knockup up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging.
Ability Type: Dash
Damage: 70 / 95 / 120 / 145 / 160 (+50% of your physical power)
Cost: 70 / 75 / 80 / 85 / 90
Key Bind: 4
Chiron is transformed into a constellation, and can fire three long distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy in this state returns Chiron to life with health equal to the damage dealt instead. Applies target mark.
Ability Type: Line
Damage Per Shot: 100 / 145 / 190 / 235 / 280 (+90% of your physical power)
Cost: 80 / 90 / 100 / 110 / 120
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