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For the more popular Speed/Red start. After red you can go mid to split the first wave and potential kill. IF you like your Mid and want them to get the wave alone you can go take the two back camps, or take the back camp on right before pre-2 minute ganking duo(only do this if the enemy has pushed forward). Either way meet back up in mid to contest mid harpy spawns before jungling as normal.
This start puts you behind, but keeps you from having to worry about your mid overstepping and giving up first blood.
A really good Ability Burst build. You will almost always flex into Brawler's Beatstick, but in those game where you can get away with it (no need or someone has Ankh Relic) its a great ending point. You will have full CDR and massive penetraion. The 10% is perfect for bursting squishies and the extra on the autos makes finishing off reatreating tanks a possibility.
Can't Guarantee I have this accurate, but Prioritize 1,4,2,3 in that order. The plan is to catch enemies in the jungle and hit them into a wall and combo them dead if they don't have beads.
Tap each threat level to view Gilgamesh’s threats
Tap each synergy level to view Gilgamesh’s synergies
Any Mid than can bring early level pressure, high damage poke, AND keep themselves safe is what your after (Well, its what everyone is after, tbh). It's not your job to keep them alive, and these are more likely to not make you have to.
Core Items with Finished starter. An empty slot means you can flex in counter build items.
Final Build were you need anti-heal. If you don't need to rush it you can swap it with Johtunn's Wrath to get CDR online earlier. You can also build Hydra's Lament before Serrated Edge but having the lifesteal online so late can feel less impactful.
Pretty Straight-forward. If by the time you have finished Serrated Edge the enemies still don't have anti-heal online you can flex into a Bloodforge. The shield and speed on a kill means you can weave in and out of late teamfight with great efficacy. WARNING: The enemy will likely buy Anti-Heal after your first fight and thus can be risky in really even or long games.
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