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Buide to Bilgamesh Bungle

1 0 2,102
by Kaos Reeper updated February 11, 2022

Smite God: Gilgamesh

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Mace Start

Notes For the more popular Speed/Red start. After red you can go mid to split the first wave and potential kill. IF you like your Mid and want them to get the wave alone you can go take the two back camps, or take the back camp on right before pre-2 minute ganking duo(only do this if the enemy has pushed forward). Either way meet back up in mid to contest mid harpy spawns before jungling as normal.
This start puts you behind, but keeps you from having to worry about your mid overstepping and giving up first blood.

Notes

For the more popular Speed/Red start. After red you can go mid to split the first wave and potential kill. IF you like your Mid and want them to get the wave alone you can go take the two back camps, or take the back camp on right before pre-2 minute ganking duo(only do this if the enemy has pushed forward). Either way meet back up in mid to contest mid harpy spawns before jungling as normal.
This start puts you behind, but keeps you from having to worry about your mid overstepping and giving up first blood.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3

Final Example

Notes A really good Ability Burst build. You will almost always flex into Brawler's Beatstick, but in those game where you can get away with it (no need or someone has Ankh Relic) its a great ending point. You will have full CDR and massive penetraion. The 10% is perfect for bursting squishies and the extra on the autos makes finishing off reatreating tanks a possibility.

Notes

A really good Ability Burst build. You will almost always flex into Brawler's Beatstick, but in those game where you can get away with it (no need or someone has Ankh Relic) its a great ending point. You will have full CDR and massive penetraion. The 10% is perfect for bursting squishies and the extra on the autos makes finishing off reatreating tanks a possibility.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runeforged Hammer Runeforged Hammer
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Dominance Dominance

Gilgamesh's Skill Order Notes Can't Guarantee I have this accurate, but Prioritize 1,4,2,3 in that order. The plan is to catch enemies in the jungle and hit them into a wall and combo them dead if they don't have beads.

Notes

Can't Guarantee I have this accurate, but Prioritize 1,4,2,3 in that order. The plan is to catch enemies in the jungle and hit them into a wall and combo them dead if they don't have beads.

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 4 6 7 9

Drop Kick

2 A B
Drop Kick
2 8 11 12 14

Hero's Advance

3 B A
Hero's Advance
3 13 16 18 19

Winds of Shamash

4 Y X
Winds of Shamash
5 10 15 17 20
Sun-Forged Scimitar
1 4 6 7 9

Sun-Forged Scimitar

1 X
Gilgamesh ignites his sword with the ferocity of the Sun for 3s. Enemies around the ignition take damage and are slowed for 2s. Gilgamesh's Basic Attack deals bonus damage equal to 2.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 6s.

Ability Type: Stim
Damage: 65 / 95 / 125 / 155 / 185 (+50% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Drop Kick
2 8 11 12 14

Drop Kick

2 A
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Ability Type: Line
Kick Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Physical Power)
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+20% of your Physical Power)
Burst Damage: 50 / 95 / 140 / 185 / 230 (+30% of your Physical Power)
Stun Duration: 1.2s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Hero's Advance
3 13 16 18 19

Hero's Advance

3 B
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.

Ability Type: Leap
Damage: 60 / 100 / 140 / 180 / 220 (+40% of your Physical Power)
Movement Speed: 25%
Lifesteal: 10%
Range: 50
Cost: 70
Cooldown: 16s
Winds of Shamash
5 10 15 17 20

Winds of Shamash

4 Y
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s, damaging and Rooting enemies who are still inside the ring.

Ability Type: Ground Target
Initial Damage: 90 / 145 / 200 / 255 / 310 (+40% of your Physical Power)
Initial Slow: 20%
Wind Damage: 12 / 16 / 20 / 24 / 28 (+5% of your Physical Power)
Wind Wall Slow: 40%
Binding Damage: 150 / 225 / 300 / 375 / 450 (+50% of your Physical Power
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 110s

Gilgamesh Threats

Tap each threat level to view Gilgamesh’s threats

Max
1
Major
4
Even
3
Minor
0
Tiny
1

Gilgamesh Synergies

Tap each synergy level to view Gilgamesh’s synergies

Ideal
1
Strong
7
OK
1
Low
0
None
0

Extended Build

Rune Start

Notes Any Mid than can bring early level pressure, high damage poke, AND keep themselves safe is what your after (Well, its what everyone is after, tbh). It's not your job to keep them alive, and these are more likely to not make you have to.

Notes

Any Mid than can bring early level pressure, high damage poke, AND keep themselves safe is what your after (Well, its what everyone is after, tbh). It's not your job to keep them alive, and these are more likely to not make you have to.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Cudgel Cudgel
Build Item Hand of the Gods Hand of the Gods
Build Item Mana Potion Mana Potion
2

General Flex

Notes Core Items with Finished starter. An empty slot means you can flex in counter build items.

Notes

Core Items with Finished starter. An empty slot means you can flex in counter build items.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runeforged Hammer Runeforged Hammer
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge

Rush Anti-Heal

Notes Final Build were you need anti-heal. If you don't need to rush it you can swap it with Johtunn's Wrath to get CDR online earlier. You can also build Hydra's Lament before Serrated Edge but having the lifesteal online so late can feel less impactful.

Notes

Final Build were you need anti-heal. If you don't need to rush it you can swap it with Johtunn's Wrath to get CDR online earlier. You can also build Hydra's Lament before Serrated Edge but having the lifesteal online so late can feel less impactful.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Runeforged Hammer Runeforged Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Serrated Edge Serrated Edge
Build Item Hydra's Lament Hydra's Lament

No Enemy Anti-Heal

Notes Pretty Straight-forward. If by the time you have finished Serrated Edge the enemies still don't have anti-heal online you can flex into a Bloodforge. The shield and speed on a kill means you can weave in and out of late teamfight with great efficacy. WARNING: The enemy will likely buy Anti-Heal after your first fight and thus can be risky in really even or long games.

Notes

Pretty Straight-forward. If by the time you have finished Serrated Edge the enemies still don't have anti-heal online you can flex into a Bloodforge. The shield and speed on a kill means you can weave in and out of late teamfight with great efficacy. WARNING: The enemy will likely buy Anti-Heal after your first fight and thus can be risky in really even or long games.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runeforged Hammer Runeforged Hammer
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Bloodforge Bloodforge

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1
Kriega1 (134) | February 11, 2022 4:46pm
Berserker's is better than Dominance, especially on Gilga with Protector
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League of Legends Build Guide Author Kaos Reeper
Buide to Bilgamesh Bungle
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