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Builds ment to push towers and cc while applying heals and good pressure while your team just focuses the objectives. You hit hard and control most fights without needing relics but if needed you can pop them together to turn the tides of a losing fight just fast enuff for them to turn tale and run
Conduit Gem
Ring of Hecate
Shogun's Kusari
Emperor's Armor
Divine Ruin
Soul Gem
Cloak of Ascetic
Fortifying Shell
Builds ment to push towers and cc while applying heals and good pressure while your team just focuses the objectives. You hit hard and control most fights without needing relics but if needed you can pop them together to turn the tides of a losing fight just fast enuff for them to turn tale and run
Conduit Gem
Ring of Hecate
Shogun's Kusari
Emperor's Armor
Divine Ruin
Soul Gem
Cloak of Ascetic
Fortifying Shell
Y
B
A
X
Tap each threat level to view Atlas’s threats
Altho atlas is strong with cc jormungandr can not be displaced by the pulls so alot of your kits viability is going to weaken your playstyle
Array ( [god] => Array ( [god_id] => 101 [display_name] => Jormungandr [url] => jormungandr ) [scoreVal] => 2 [notes] => Altho atlas is strong with cc jormungandr can not be displaced by the pulls so alot of your kits viability is going to weaken your playstyle ) 1
As far as ganesha the real stalemate is in the silence. Taking you out of your windup can be brutal but also very costing to the cc you want your team to receive
Array ( [god] => Array ( [god_id] => 87 [display_name] => Ganesha [url] => ganesha ) [scoreVal] => 3 [notes] => As far as ganesha the real stalemate is in the silence. Taking you out of your windup can be brutal but also very costing to the cc you want your team to receive ) 1
Tap each synergy level to view Atlas’s synergies
Ares is a great god to pull a few close so you can grab them and walk them in objectives like fountain or towers. Chains root the dashes away so you can snag them with ease
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 2 [notes] => Ares is a great god to pull a few close so you can grab them and walk them in objectives like fountain or towers. Chains root the dashes away so you can snag them with ease ) 1
Great god to benifit from all the knockups and pulls you provide
Array ( [god] => Array ( [god_id] => 61 [display_name] => Awilix [url] => awilix ) [scoreVal] => 2 [notes] => Great god to benifit from all the knockups and pulls you provide ) 1
Strong pairing of ults pulls and aoe allowing for fast kills and cc to keep them in a spacific location for team fight control
Array ( [god] => Array ( [god_id] => 76 [display_name] => Susano [url] => susano ) [scoreVal] => 1 [notes] => Strong pairing of ults pulls and aoe allowing for fast kills and cc to keep them in a spacific location for team fight control ) 1
Your kit is intricate and powerful in the right hands. Your dash is not to be looked past as a means of early clear or fast cleanup on minions.
Your 1 is a great way to play safe and clear fast when paired with your ring. Save your pull for most fights as a good cc will win most games with little dedication to just getting kills
Shoguns will help ypur team add some pressure to lanes and with it paired with emporors you now can start pushing under towers without worring about minions tanking it as the towers shoot slower...
Divine is good to help reduce the sustain and to keep appling it with the chain of abilitys
Soul gem good dmg and a decent way to heal the team as you want to be applying the kit as much as possible
Most games try to play safe early and once your ults online get aggressive. This build allows you to deal damage but not so heaving into it that you fall apart on every fight. The natural tank built in atlas allows you to go slower and more practical while still being able to apply pressure.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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