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Arthur Build (Read Notes)

0 0 8,137
by Napple updated March 11, 2019

Smite God: King Arthur

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Starting Purchases

Build Item Warrior's Blessing Warrior's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3

Item #1

Build Item Gladiator's Shield Gladiator's Shield

Item #2

Build Item Warrior Tabi Warrior Tabi

Item #3

Build Item Void Shield Void Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Pestilence Pestilence
Build Item Blackthorn Hammer Blackthorn Hammer

Item #4/5

Notes Don't get Urchin if you are behind.

Notes

Don't get Urchin if you are behind.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Anti-Mage Options

Build Item Ancile Ancile
Build Item Runic Shield Runic Shield

Countering Burst

Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Countering a Slow-Heavy Team

Build Item Winged Blade Winged Blade

Damage

Notes Usually not necessary on Arthur, but still an option.

Notes

Usually not necessary on Arthur, but still an option.

Build Item Masamune Masamune

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Blink Rune Blink Rune

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 8

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
2 17 18 19 20

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
3 13 14 15 16

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 10 11 12
Overhead Slash / Hamstring
1 4 6 7 8

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
2 17 18 19 20

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
3 13 14 15 16

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 10 11 12

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

Chapter Title

Don't overcap CDR. Max is 40%.

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League of Legends Build Guide Author Napple
Arthur Build (Read Notes)
Table of Contents

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