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Artemis Build

1 0 1,551
by Guest updated June 6, 2021

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Artemis Build

Notes Rush get Death toll for mana and lifesteal and rush trans

Notes

Rush get Death toll for mana and lifesteal and rush trans

Build Item Death's Toll Death's Toll
Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Purification Beads Purification Beads

Build Item Death's Temper Death's Temper
Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Blink Rune Blink Rune

Situational

Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 15 17 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 9 10 11 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 5 6 7 13

Calydonian Boar

4 Y X
Calydonian Boar
4 8 12 16 20
Transgressor's Fate
3 15 17 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting, Crippling, and revealing the enemy god while dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 9 10 11 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Suppress The Insolent
1 5 6 7 13

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Calydonian Boar
4 8 12 16 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 220 / 290 / 360 / 430 (90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Artemis Threats

Tap each threat level to view Artemis’s threats

Max
0
Major
0
Even
1
Minor
0
Tiny
0

Artemis Synergies

Tap each synergy level to view Artemis’s synergies

Ideal
2
Strong
0
OK
0
Low
0
None
0

How to work Combo

ENEMY HAS BEADS

First you should attempt to place a trap (1) under an enemy and force their beads if they have available. If you are to land a trap and they waste beads now use your ultimate (4) to comfirm a stun. Your ultimate is your best friend. Once they are stunned you pop your falling arrow (3) onto them to slow them after the stun has been completed and pop your buff (2) which gives you attack speed and movement speed. Now you unload an finish the enemy.

ENEMY WITH NO BEADS

If you face an enemy with no beads its even more simple. You iniciate with your ultimate (4) and then imediately place a trap (1) under the enemy to avoid them from moving. Then just drop some arrows (3) and then unload with your buff(2).

Tusky will attack the nearst enemy first. So focus. While you destroy one player he will stun any god on the way to assist his team mate. If you are able to then keep on fighting and if not just run away with your movement buff and live to fight another day,

You can always catch someone off guard, especially if you have blink. Alot of players wont expect for an Artemis to be agressive but be careful. Her lack of escape can get you in dangerous situations. If you are in dual lane always attempt to have you movement buff available for any reason and always ward and have map awareness. If you are being chased down by any god remember they always chase in a straight line so just simply put a trap (1) under you and keep running until you are safe. If necessary use Tusky (4) to confirm your escape.

When in conquest your build isnt online until you completely buy Asi. Most of your power will come from Trans but Asi will keep you in lane alive, longer and deadlier. Death Toll and Asi help out alot with lifesteal and getting mana back. You will life stealing to the point where you become tankyer but only if you land your basics. Asi gives you pen so youll be able to put up a fight against a tank and against a gank if you are unfortunate.

No one is really a threat to Artemis if you position yourself right. Before getting into any fight always have an escape plan, youll need it. Freya will be the exeption for Artemis. Freyas 3 will ruin your combo and when Artemis uses Tusky (4) Freya will ult at the same time rendering Artmis useless. Be careful and gank from behind if needed. Freya is really used in Conquest but you never know.

Artemis is fun to use so enjoy her as I do - DigBickWill

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